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  1. #91
    Player
    Leafcore's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Leafcore Haven
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wolfie View Post
    This is bad game design.
    Kids are too used to the themepark design of MMO's, something Everquest and WoW made popular. What so many people are forgetting is that are other types of MMOs, called sandbox. What many people fail to release is that Yoshi is a develop who loves Ultima Online, which is a sandbox MMO. In a sandbox MMO, everyone works together for everything. Each person, aside from their battle class, has a specific role that they choose to take up in order to contribute to the MMO world. Everything, especially the economy, is in balance with one another. If all you desire is to run dungeons all day without any significant cost, then you may be in the wrong place. Perhaps with so many people complaining, I would not be surprised if Yoshi changed his mind and decided to add dailies or something just to make the whiners a little bit happier, and return to the boring ol' "grind" of dailies. It's funny because people cannot handle asian mmo grinds, but somehow achievement and daily grinds are very exciting.... though it's the exact same grind in disguise.

    As for WoW and EQ, WoW's themepark design is well... just like a themepark. You pay 1 admission fee and you can enjoy everything without any work, either working alone or together. So no, it is NOT bad game design. You just are not used to it and you want everything handed to you. I am guessing you may be new to MMOs, such as 2004+, as every game since then, such as SWTOR, Aion, Tera, Rift, and GW2, all have been themepark MMOs where they try to make their game as convienent as possible and give you just enough rewards where you don't quit, but not enough so that you are content and happy. I hate that type of game design and I would much rather have it harder, but instead of the reward be immensely satisfying and large (like sandbox rewards). What you gain is what you keep and can be proud of for a VERYY long time, and it doesn't get outdate in the next patch.

    Quote Originally Posted by TheWitcher View Post
    I think people are pretty stupid to recommend crafting, if everyone crafts and trys to sell gear and no new money is being generated, then eventually the 5% tax combined with armor repairs will make EVERYONE broke anyways, try using your brains for once instead of being mindless sheep
    Actually you are the mindless sheep listening to all the whiners. What you fail to realize is that there are repeatable crafting levelquests that net you 3k per completion and it can be completed 3x a day. So using 45mins if your time, you can get 9k a day JUST FROM HQ LEVEQUESTS. The second problem is that there much MORE money coming in from fates, quests, levequests than just the measly 5% loss. Also the flow, velocity, of money is much more important to the economy that what you lose from 5%.
    (4)
    Last edited by Leafcore; 09-10-2013 at 07:21 AM.

  2. #92
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Inzoum View Post
    You COULD use Dark Matter you gathered yourself to repair stuff on your own... OR make money by crafting or gathering.

    If all you do is battle content, well yeah, you'll end up fairly dry
    This! Good god how many different posts do we have to see about the end game rushers running out of Gil because they fate grind to 50, proceed to grind end bosses and have no way to make money or repair their gear. WoW is calling, it's wants all the QQs to come home.
    (3)

  3. #93
    Player
    Smashcore's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    S'mash Core
    World
    Goblin
    Main Class
    Lancer Lv 90
    I feel that this is by design. A good way to make money is with crafting and gathering skills and the leves associated with them and since they are repeatable, gil should not be a problem. This is a huge game and it seems this design element is meant for you to experience multiple aspects of it. I don't think they should change anything about this design because, for me, it doesn't seem to be a problem. I say just learn to adapt and enjoy the game for what it is.
    (0)

  4. #94
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Leafcore View Post
    What so many people are forgetting is that are other types of MMOs, called sandbox. What many people fail to release is that Yoshi is a develop who loves Ultima Online, which is a sandbox MMO. In a sandbox MMO, everyone works together for everything. Each person, aside from their battle class, has a specific role that they choose to take up in order to contribute to the MMO world. Everything, especially the economy, is in balance with one another.
    I know what sandbox is, there aren't many games out there that's as sandbox as Eve Online, now THAT is a balanced economy(though still with plenty of issues of its own), ARR? not so much. An economy that have so little mandatory interaction between the consumers(DoW/M) and producers(DoH/L) like ARR can hardly be called balanced.

    Actually you are the mindless sheep listening to all the whiners. What you fail to realize is that there are repeatable crafting levelquests that net you 3k per completion and it can be completed 3x a day. So using 45mins if your time, you can get 9k a day JUST FROM HQ LEVEQUESTS. The second problem is that there much MORE money coming in from fates, quests, levequests than just the measly 5% loss. Also the flow, velocity, of money is much more important to the economy that what you lose from 5%.
    45 min to make 9k? good lord, how bad is the economy on your server?

    I've paid out over 1mil gil in about 2 weeks in market tax, what's measly is everything else that I've spent
    (0)

  5. #95
    Player
    Ironhelix's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Iron Maiden
    World
    Balmung
    Main Class
    Lancer Lv 23
    Sounds like they actually designed a WORLD, and not an endless dungeon queue that you repeat endlessly for "phat lewt".

    God FORBID that, in FFXIV, you must actually PARTICIPATE in the economy to actually benefit from it.

    I can't wait until these WoW zombies get frustrated and quit. Eorzea will be better for it.
    (4)

  6. #96
    Player
    JamesX's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Karamethien Seraph
    World
    Goblin
    Main Class
    Fisher Lv 50
    or you can just run low level dungeons and sell the gear there... IIRC Even the level 20 Doctor's set are selling 15-20k each. Money is so incredibly easy to make in this game. Doubly easy if you actually bother to level a craft.
    (0)

  7. #97
    Player
    Hector's Avatar
    Join Date
    Feb 2012
    Location
    Uldah
    Posts
    12
    Character
    Tetsuo Harutaka
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Why dont you just sell your drops to a npc for cash fuck the market place put some money into the economy instead of taking it out
    (0)

  8. #98
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Must be the Y2K bug...
    (0)
    http://poeticjustice.guildwork.com

  9. #99
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ironhelix View Post
    Sounds like they actually designed a WORLD, and not an endless dungeon queue that you repeat endlessly for "phat lewt".

    God FORBID that, in FFXIV, you must actually PARTICIPATE in the economy to actually benefit from it.

    I can't wait until these WoW zombies get frustrated and quit. Eorzea will be better for it.
    Way to miss the point. People are talking about the macro-economy of the server, not what each player makes. The endless dungeon queue bit is all the more ironic considering that's exactly what the endgame in ARR is right now - dungeons after dungeons after dungeons.

    I benefit plenty from participating in the economy, but that doesn't mean I can't see the underlying trend, whether it be intentional or not by SE.
    (1)

  10. #100
    Player SagaSoluna's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ru Ruura
    World
    Midgardsormr
    Main Class
    Armorer Lv 60
    I do not understand why you guys are against us "dungeon types" to be able to be self sufficient to a repair level.

    We are NOT asking to be able to do any decent income by just dungeoning.

    We are NOT asking to be able to buy them big housing options nor spend money here and there

    We are NOT asking for craft-skills to become useless and it´s not like our repairs is what makes craftskills worth to crafters.

    Any of us that wants a nice home, them sexy crafted items, any sort of fluff or being able to afford anything non dungeon related will still have to craft or find secondary means to their ends, but at least we will be able to enjoy our dungeons without having to worry.

    I do not see the "evil" in it.
    (6)

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