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  1. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Zumi View Post
    You are playing with other people, preforming poorly ruins others experience. It seems selfish to go into something not prepared. Your talking about a endgame lv50 cap dungeon you have to run 100+ times for gear not some story mission which are generally easy.
    These fights are extremely easy to figure out if anyone in the group has any sense of awareness. My group went in 100% blind and figured out each fight the first try (took a few tries to actually win though). Really the only mechanic that might take a while to grasp is how to avoid the huge AOE move from AK's final boss, the only reason we figured it out immediately was due to dumb luck.

    I think good design is not requiring people to read strategy guides before even seeing a fight. So far every fight I've done has been intuitive if you keep an eye on bosses and can recognize patterns.

    Edit: Obviously it's up to the player to decide if they want to deal with newbies to a fight or dungeon, but there's a right or wrong way to do it. Immediately jumping ship when someone says they are new is the wrong way. It's fine to leave a pt for AK if they are undergeared because the bosses are gear checks, but at the very least say why the party will not be able to complete the run.
    (7)
    Last edited by Estellios; 09-10-2013 at 07:13 AM.