You people are seriously not right in your head if you think it's a good thing that people will leave the game.
Less subs isn't going to do the game any good.
They just need to fix this, waiting 25 min with a full group is way too long.
Perhaps not having the EU/US on the same data center.
Last edited by Sneakaboo; 09-10-2013 at 08:01 AM.
Hey hopefully this is a fix for the people doing 15 min speed runs. I like it.
Yes, because the right way to play the game is to completely spoil the experience for yourself by watching someone else play it first.
Hoppers are gonna hop no matter what SE does.
Last edited by Eekiki; 09-10-2013 at 06:42 AM.
I guess I have more of a problem there are 0 restrictions to the end game dungeons besides finishing story, just because they have finished the story doesn't mean they know how to play there job or have enough gear to beat the dps requirements to down bosses. From this point of view I liked how "The Secret World" had trial/training instance where people would have to pass in order to make it to the harder dungeons (that were tailored to there role tank/dps/heal). Also people thinking that premade groups is a sure fire fix doesn't mean the instance server still wont make them wait "reserving instance" and the more people who get to 50 the longer this will become. It would have been nice if the other dungeons had a lvl 50 variant to reduce stress on just running only Keep. Which also would have been a lot easier on pugs from duty finder since they have already run the majority of the instances to finish hunting logs and or the story chain.
Somebody call me when people aren't justifying this
by saying "maybe you shouldn't have raced to 50, huh?!" anymore. Thanks.
You are playing with other people, preforming poorly ruins others experience. It seems selfish to go into something not prepared. Your talking about a endgame lv50 cap dungeon you have to run 100+ times for gear not some story mission which are generally easy.
Last edited by Zumi; 09-10-2013 at 07:03 AM.
These fights are extremely easy to figure out if anyone in the group has any sense of awareness. My group went in 100% blind and figured out each fight the first try (took a few tries to actually win though). Really the only mechanic that might take a while to grasp is how to avoid the huge AOE move from AK's final boss, the only reason we figured it out immediately was due to dumb luck.
I think good design is not requiring people to read strategy guides before even seeing a fight. So far every fight I've done has been intuitive if you keep an eye on bosses and can recognize patterns.
Edit: Obviously it's up to the player to decide if they want to deal with newbies to a fight or dungeon, but there's a right or wrong way to do it. Immediately jumping ship when someone says they are new is the wrong way. It's fine to leave a pt for AK if they are undergeared because the bosses are gear checks, but at the very least say why the party will not be able to complete the run.
Last edited by Estellios; 09-10-2013 at 07:13 AM.
Can you get any kind of knowledge before posting such crap ?! It is a mater of numbers , not the disparity between dps and healer/tank or anything , but simply the amount of parties trying to run that place . You have to " reserve the istance " for longer then 40 minute sometimes even when you queue whit your own full party already .
Once masses hit 50 ? It will get worse .
QQ. You already know they're adding new servers this week and further breaking us down into more duty finder groups. Do you get your jollies whining like a baby? Just enjoy the game and be glad you can play.
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