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  1. #101
    Player
    Iwazaru's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Iwazaru Scof
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Literally every decent mmo in the past 3-4 years has been like this, not sure why everyone is so surprised. Literally 2-3 days to reach cap on them I would know since I've done it with a friend in almost every single one of them.

    No I don't rush content, I just happen to have a lot of free time and we've played so many mmo's together we have gotten really good at doing quests efficiently/fast. You can hate people leveling faster than you all you want but seriously you don't need to do it. It's obvious this is the way SE wants it since there's a 50% bonus when killing mobs and doing fates (the 2 things fate parties do).

    Not to mention the fact that DPS would be at a huge disadvantage if dungeons were the best way to level, I played on a server where no one did fate parties the first week or so and dungeon queue's were upwards of an hour for dps...that's incredibly ridiculous.

    Edit : SE won't change this, just look at FFXI, so just adapt or just keep leveling up your own way.
    (2)

  2. #102
    Player
    Shawnji's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Alan Aburjonoia
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Make FATEs give a quarter of the XP they do now, but twice as many Grand Company seals. Problem solved.
    (1)

  3. #103
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eikko_Fenrir View Post
    Maybe but later levels when you run out of story quest (between 47-48) you might be glad you had fate or something else to grind with besides just leves.
    Pretty much this. I ran out of main or side quests at 47, out of leves and dungeons were just taking too long, so i joined a fate grind party. Got two levels that day, and the next continued the story. Not much else to do at those levels.

    I hope i don't get flamed for this, but one thing WoW did recently that i really liked, the whole scenario thing. short group instances that didn't need a trinity, and while the rewards weren't as good as dungeons, as a dps i could get a near instant pop and get some gold and gear and have fun. Guildhests are 'close', but after the first they reward squat, and seem to stop at 40. Make more of them, with better rewards, and possibly even ones that don't need 1/1/2 and i'd be happy. Just something that i don't have to wait close to an hour for would be good.
    (1)

  4. #104
    Player
    AlenGreywolfe's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Alen Greywolfe
    World
    Balmung
    Main Class
    Gladiator Lv 49
    I'm wondering how to get the Frostbite sword from this dungeon as well. I've beaten it twice and alot of the forums and info sites say it dropped by the final boss of Toto Rak in the level 24 mission of the main story. How've you guys gotten this weapon??? ANy luck??
    (0)

  5. #105
    Player
    Shei's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Sheisia Xia
    World
    Moogle
    Main Class
    Pugilist Lv 26
    We have to take into account the quite long queue that DPS role have to endure.
    I myself am a Pugilist (low-level for now), and when i come back from work, I don't really wanna spend 30mn waiting for the dungeon to start.

    So i start questing, and then i'm joigning a fate-farming party. And when I finally decide to wait for a dungeon to start, i find myself (most of the time) having a hard time with an incompatible party :tank not really doing his job seems to be common fact in low-levels, because we don't have to tank when farming fates.
    And I must be not so good as DPS too, with the little real experience we can get.

    My point is :
    - Dungeon long queue (idk how it is high-level) is killing dungeons
    - FATES are happening too frequently, and killing gameplay because players who don't want to wait just farm those.

    Quite a vicious loop.
    (2)

  6. #106
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    not to mention Dungeons drop crap for the most part. Other than moving your story line along, I see no point to them at all.
    (1)

  7. #107
    Player
    MaxxPower12780's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Apple Sauce
    World
    Cactuar
    Main Class
    Conjurer Lv 48

    Fates are fine

    I love FATE's. They are one of the most enjoyable parts of the game for me. I don't know why, all of a sudden, they are being blamed for every problem this game has. If you took them out of the game completely, there would still be terrible players in your dungeons. I played WoW and FFXI, neither had FATE's, and many parties in those games lacked communication and team play.
    (1)

  8. #108
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    to show how fates ruin party play and comradeship(?) here is an example
    i was in a lvl 25-30 zone, doing main story so i occasionally joined fates as the appeared.. now.. all fates that where mindless aoe attack attack attack.. where completed with gold..

    fates that actually needed party mechanisms and had an objective.. failed.. so as a good FFxiv player i /sh
    "next time we do this we should get ixals away from the boxes so we can win it!!! ^.^"
    the reply i get.. /sh SHUT UP, YOUR AN IXAL...
    aaand i stop doing fates....
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  9. #109
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Personally I'd rather do dungeons, but the xp is pretty bad, no seals, you usually lose more money on repairs than you gain, and although the loot is good, there's not much of it. So I always feel that the dungeons are a waste, especially when you add in the queue time. If they improved some or all of those aspects I'd happily queue up my healer again and again. But until then, I do it once, unless a fc member needs it, and do questing/fates for the rest.
    (0)

  10. #110
    Player
    blessed's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Tasha Gospel
    World
    Tonberry
    Main Class
    Archer Lv 50
    i've been stuck in stone vigil quest (lev 41 main scenario quest) for 3days now, maybe because majority are into fates
    (0)

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