I am making gil fine, but soon I cannot find any more noobs to rip off from market place and the gil will dry up
There are ways to make gil in other MMO's that allow you to make more than your repair costs. Most other MMO's do not make you repir unless you wipe. This MMO requires you to repair for just playing the game. One run of castruim with no wipes costs me over 1k gil to repair. I make like 20 gil for doing the instance. I can run levequests but that would also require me to repair and you can only get 3 a day. The instances give you almost no money for running them and you do not get rewarded for not wiping as the repair cost will be almost the same, it seems wiping adds like 2% to the cost. So in other MMO's if you did not wipe you made some money as you would get gold drops from trash/bosses/chests, if you wiped a few times you still made a bit but not as much, in FFXIV you have to repair no matter what. So you are always fighting a downhill battle.
Castrum Meri is about 1.5k~1.8kish for a successful no deaths run for my drg. I repair all my stuff myself since I have 5 stacks of DM from 1.0, but if I were using the npc that would be a ton of gil destroyed seeing as I run it about 8+ times a day.
But he is talking about server gil. If he can mine, chop and craft and sell to NPC (and I say NPC vendors, not the Market, not to another player, NPC), and make money, he is increasing the overall gil in the economy.
The trick is can you mine, chop, and craft HQ items to turn into HQ leves at high level with efficiency to make money. As I am not 50 yet, I reserve judgment. I suspect you will make money this way overall net (remember, not to other players, that is a net gil loss). However, i do not suspect it will be very efficient or a big money maker based even on level 35 mining/smithing repair bills and HQ tradecraft leves. This coupled with the higher repair bills means you would spend a ton of time just to break even.
I am also not claiming that I know how to make money over level 50's. I am just explaining the difference between selling to NPC's/leves (possible net gain based on repairs) vs. selling to other players(net loss guaranteed).
Last edited by Galindon; 09-10-2013 at 02:53 AM.
3But he is talking about server gil. If he can mine, chop and craft and sell to NPC (and I say NPC vendors, not the Market, not to another player, NPC), and make money, he is increasing the overall gil in the economy.
The trick is can you mine, chop, and craft HQ items to turn into HQ leves at high level with efficiency to make money. As I am not 50 yet, I reserve judgment. I suspect you will make money this way overall net (remember, not to other players, that is a net gil loss). However, i do not suspect it will be very efficient or a big money maker based even on level 35 mining/smithing repair bills and HQ tradecraft leves.
You also wear out your gear gathering, so if you are wearing good HQ gathering gear it is doubtful that you will make more than you pay for repairs by vendoring. I do not know for sure as I do not have a lvl 50 gathering yet.
The problem isn't everyone wants to be rich
The problem is once you hit 50 and have done every quest your money supply just starts plummeting in a tailspin to a point that you can't even do normal game content
and if the solution is everyone needs to be a crafter, what would that solve exactly?
Then everyone would be a crafter and no one would ever have any need to buy anything from anyone
But but..... You can gather and vendor what you have gathered lol. /sarcasmThe problem isn't everyone wants to be rich
The problem is once you hit 50 and have done every quest your money supply just starts plummeting in a tailspin to a point that you can't even do normal game content
and if the solution is everyone needs to be a crafter, what would that solve exactly?
Then everyone would be a crafter and no one would ever have any need to buy anything from anyone
Not everyone finds crafting fun. If the only way to succeed at a game is to NOT HAVE FUN, then it's failed at being a game by definition.
It's kind of plain to see that SE doesn't want everyone to maintain and run every level 50 craft. The amount of effort required for each trade/field craft is pretty high and time consuming. So, no, you won't be able to just self-maintain unless you had all the time in the world. If a good majority of players were involved in at least 1 DoH & DoL craft, business and demand would be at a constant high for different mats and everyone would be making money.
SE put together some extensive craft professions because they all compliment one another (at least from what I've seen so far). Only this past weekend have I noticed more attention being taken to the marketplace board. The first week, no one was really touching it. Use it and love it. There's more to the game than just dungeon grinding.
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