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  1. #221
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    1.0 had no gil sinks, and practically nothing to soak up the new gil being pumped into the game - it ballooned the economy since players never had anything to spend on while they played the game.

    2.0 has so many gil sinks, and practically nothing producing new gil to match gil being pumped out of the game - it deflates the economy since players always are spending gil by simply playing the game.


    I'll utter the dreaded words again;

    Remove gear degradation.

    Hell - put a timer between consecutive runs of a single dungeon - and buff Leve/Dungeon EXP. Give repeatable quests.
    Add EXP loss on death.
    (2)

  2. #222
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Not to mention once housing comes and medium level housing costs 900k~ gil and a bunch of money just disappears over night from all the more rich players, then the next day they go to sell stuff on the market board and no one can buy anything.

    Even if someone like me plays the market board ( You can be assured you'll never catch me crafting stuff, it's not my job. My job is to bring you the raw materials, your job is to craft my crap so I don't have to, and I run those high level dungeons you can only dream of to get the crap you need to make my crap)

    Any bit of money I get from every single person is a net loss to the economy as a whole and while I personally may care about the economy. Like everyone else playing, my own enjoyment of the game is top priority, I'm a DoW pretty much full time. So you can expect me to spend however many millions I can make on the market, in repairing, gearing up, dealing with new players who wipe for hours, and getting my house.

    Of course there's also a problem on both sides of the spectrum. Frankly you crafting classes have nothing for me. You can't repair my gear, your materia is useless after I create my relic base, The gear you make is subpar to 3 hours of work from myself at best, All of your items are useless save for food which frankly, I don't really need unless I'm min-maxing.

    There's really no reason for me to bother spending gil at all. This was the original issue I was worried about, but there's also not much in the way of generating new gil into the economy either. Land and Hand players can sell between themselves, but if any of them were more knowledgeable they'd just get things themselves, and newbies who don't make it to endgame fast enough to just farm tomes for easy iLVL70 gear or wear AF gear and a GC Weapon.

    But then after you DoL/DoH classes finish leveling, What am I even selling to you? There isn't much I find out there in the world of any real value to you. Most of the items I find aren't even able to be traded between players, the ones I do, don't make me enough profit to be worth hurting my gear over.

    If it weren't for me repairing my gear and wanting a house, gil and the DoH/DoL classes and players would be worthless to me. The only reason you DoH/DoL players are even of use to me now, is because I can acquire some things you need to level up. If it weren't for you buying my junk, you'd be practically useless.
    (0)
    Last edited by Cynric; 09-10-2013 at 01:00 AM.

  3. #223
    Player
    Rolvag's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Atel Deghoul
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Teta View Post
    There are buyers now because people just finished leveling and they're rich from quests. once they realize they're not making any back between the teleports and repairs, you'll see your market drop. common sense.
    I know my english grammar is terrible but didnt i say same thing in other words?
    (0)

  4. #224
    Player
    Ispep's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Baru Guard
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ivven View Post
    snip

    Tad bit incorrect here. My gil income does not come from the AH. Last night I spent 2 hours getting half of what i needed to turn out 280k Current repair cost for me is 400gil. Tonight I will get the other have so another 400gil loss, and i estimate 800gil to finish it all off... All that will be left is time..
    (0)

  5. #225
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I can see where people are coming from, but I wonder how many of these people realize that the quests (taking allaghan pieces) instead of GIL just from teh main story line and it's side quests nets over 200,000 gil?

    Secondly, something I've noticed that should be fixed is the Grand Company Quartermaster Awards.... I've come to a point where I am getting Seals but have nothing to spend them on. Eventually I will cap out.

    Either

    A: Let us repair at our GC with Seals instead of Gil
    B: Let us trade seals for allaghan pieces

    For B I'm thinking

    20 seals = 1 bronze piece (100g)
    100 seals = 1 silver piece (500g)
    500 seals = 1 gold piece (2500g)

    These numbers might be a little low. I did it on an even ratio of 5. Could double them to 40 for 1 bronze piece, 200 for a silver piece and 1000 for a gold piece if it's to high. It think option A or B would help out a lot and put money in the economy after level 50.

    Also for the record, I'm a level 47 war and tanking with Artifact Gear and I my repairs cost close to 2k a pop.
    (0)
    Last edited by Ryios; 09-10-2013 at 01:15 AM.

  6. #226
    Player
    Ivven's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Sairel Kalhaeliis
    World
    Mateus
    Main Class
    Scholar Lv 66
    Quote Originally Posted by Ispep View Post
    Tad bit incorrect here. My gil income does not come from the AH. Last night I spent 2 hours getting half of what i needed to turn out 280k Current repair cost for me is 400gil. Tonight I will get the other have so another 400gil loss, and i estimate 800gil to finish it all off... All that will be left is time..
    All I can say is refer to this if you don't get the big picture: First post. http://forum.square-enix.com/ffxiv/t...YERS!!!/page21
    (1)

  7. #227
    Player
    Ispep's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Baru Guard
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    How MMO's Work typically Players wise

    1. End game - Dungens, HNM, whatever you would like to call it
    2. Players who supply everything their own Craft/gathering and farming
    3. Crafters
    4. Gathers (or farmers)
    5. Auction House or Market players
    6. Muliti chars - only for making money Questing More leves what have you.
    7. Players who do mundane things and willing to spend the time to make said money. An very small example of this would be those who farmed Beastblood in Zi'Tah in FFXI just to sell for gil.

    Look I could keep going on and on. But let me be clear the Number 1 on this list is not the ONLY type of player in these games. You are supported by the others if you see what I mean, and it also means that sometimes you have to resort doing doing some of the other things on the list to fund your own habbits.

    *Post limit, so ill leave you with that. Continue on your own goals to make SE change it i guess, but remember you do not always speak for everyone*
    (0)
    Last edited by Ispep; 09-10-2013 at 01:18 AM.

  8. #228
    Player
    Odins_wrath's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Zero Sympathy
    World
    Malboro
    Main Class
    Conjurer Lv 27
    just to weigh in on the subject. Im not legacy, and have not ran any end game content. BUT my opinion is I prefer the game the way it currently sits. with the gil being hard to come by. it adds another level of challenge to the game. seems to be many more ways to spend gil than make it. As it should be. It shouldn't be an easy commodity to just accumulate.

    I started the game the same time as a friend of mine. I have some stable cash flow growing as I level, he on the other hand is flat broke. my play style Vs his. I run, he ports. I quest for gear and in the mean time make due with what i have, he buys from market to better each piece at every lvl.

    as for the repair after a dungeon. if its a pug run,one expects some out of pocket expenses to repair while looking for that gear your hunting. if its run with friends, we know who needs the most loot for fair compensation. utilize the need/greed/pass options that we all have on the valuable items. and if need be, group agrees to share the end cost.
    (1)

  9. #229
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    People these days.... If money isn't falling into their lap, there must be something wrong with the game.

    Get off your lazy butts and work for it. It takes work to make money in an MMO, people don't realize this by now?!?
    (1)

  10. #230
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The economy is fine, gil does not equal economy, Buying and selling, goods and services is the economy, Currency is the means of purchasing goods, if little of a currency exists the price of an item will be lower, if there is an influx the price of an item will be larger. The market's goods are based on the value, as in what will people pay for this. Your deluding yourselves if you think the game is not making money. You claim its not about personal wealth but that is exaclly how your thinking, all about your personal wealth. the crafters are easily making money, selling on the markets.

    Lets also look at the age of the game, you have less then a 30 day period to pull your data from, you cant even tell me anything about the economy, without even being able to observe trends or even just having statistical data outside 1 to 2 weeks. the numbers presented in this thread are also just presumed, you created your own value on how much it takes to get end game gear, without even considering how many will be a max level crafter in the next month.

    your basing the entire game off your personal poverty while going around saying "Personal Wealth doesn't matter this is about the economy" lets face it if personal wealth didn't matter you would not have posted.
    (3)
    Last edited by Noata; 09-10-2013 at 01:36 AM.

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