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  1. #1
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    The problem isn't whether or not you can use the duty finder, or if you roll tank, healer or dps, it is that there are no incentives to run the dungeons or guildhests more than once, especially when FATEs are significantly faster in regards to experience.

    Looking at queue times specifically, 45 minutes is probably pretty normal is most MMOs during the leveling phase as people start to max out characters, however FF14 isn't like most MMOs. You max out a class, and then you level a new class on the same character. Given that it is more efficient to grind FATEs, you are essentially having each player added to the DF pool once with their main class. Even if people decide to level their healer/tank classes, they're likely to skip dungeons/guildhests so although the roles are being 'created', they aren't being added to the DF pool.

    Given that just about every dungeon is tied to a story mission, they need to address the issue sooner rather than later.
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jynxii View Post
    Looking at queue times specifically, 45 minutes is probably pretty normal is most MMOs during the leveling phase as people start to max out characters, however FF14 isn't like most MMOs. You max out a class, and then you level a new class on the same character. Given that it is more efficient to grind FATEs, you are essentially having each player added to the DF pool once with their main class. Even if people decide to level their healer/tank classes, they're likely to skip dungeons/guildhests so although the roles are being 'created', they aren't being added to the DF pool.

    Given that just about every dungeon is tied to a story mission, they need to address the issue sooner rather than later.
    u got a point , ppl usually do the low lvl dungeons for the missions and then keep leveling.....leveling subclasses is a fate spam
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by Jynxii View Post
    The problem isn't whether or not you can use the duty finder, or if you roll tank, healer or dps, it is that there are no incentives to run the dungeons or guildhests more than once, especially when FATEs are significantly faster in regards to experience.
    Also less damage to gear.

    Or the damage to gear vs how much EXP you get is MUCH lower.
    (0)

  4. #4
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by mkopec1 View Post
    The problem is the group size. Since now in this game you need 1 tank and 1 healer for every 2DPS, the DPs will have to wait longer. The group should be 5 if not 6, 1 Healer, 1 Tank and 3-4 DPS.
    This definitely makes the problem worse, but if you have 0 healers or 0 tanks in the pool, it doesn't matter if it is two dps per group, or a dozen. New players are the ones adding numbers the duty finder player pool, not players levelling secondary/sub-classes.

    Quote Originally Posted by La_Dava View Post
    They manage to be level 50 but lack the knowledge/strategy to manage parties and dungeons.
    And this is one of the biggest concerns. What happens when you get DPS players that are tired of long queues, and decide to FATE farm upto 50 so they can queue as a tank and get shorter queue times? It isn't only going to be bad for them, but everyone that gets them in a DF party.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.