I agree with this. A full on pause needs to happen if there are people still in cutscenes, just to annoy the vocal "leet" tomestone farmers that insult people who watch the cs.



I agree with this. A full on pause needs to happen if there are people still in cutscenes, just to annoy the vocal "leet" tomestone farmers that insult people who watch the cs.
Last edited by Amyas; 09-10-2013 at 12:14 AM.
This. I've only run into one instance where a cut-scene really can cause problems, the next to last story dungeon. You become unhurtable during them, but mobs are still there, and if anyone skips it, they have to fight them without those in the cut-scenes. It would be best in my view if one of those circles popped up around characters so others couldn't start boss fights, or get hurt until they are all over, even in the middle of dungeons.
Last story dungeon, head tank told everyone to go watch cut-scenes at the "moogle house" (wut?), and that the dungeon takes too long to run if you watch them. He convinced everyone to skip, and we finished with over 40 mins left on the timer.
Early in the story quests, you talk to a inn-keeper, in Limsa he's next to the lift in the Drowning Wench. You ask for a room, and there is a room with a box to store special items, a journal that shows cut-scenes, and a bed. I'm not sure, but i've read that you get more rested xp in there, so i've been logging out it every time if i can. Other cities have them too, i'm just not sure where.
Last edited by rabbitzero; 09-10-2013 at 12:22 AM.
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