wrong. if that's the case i must be the luckiest mofo ever since i have hasty handed and hq'd 4 cotton yarn back to back also. that's 4 straight which was +1 +1 +2 +1. hasty hand is alot higher than 1/100.
http://crystalknights.guildwork.com/
When I beat maat ( I was fortunate to go 1/1) I jumped outta my seat like "HELL YEAH! GET SOME!!" and I felt damn accomplished as if I had already saved the world 3 times lol. I wanted trumpets and confetti as i returned to town but recieved none. :PYes. You nail it here when you mention emotional attachment. This is something else XI had in spades... even if it was frustration at having lost to Maat for the 8th time... It got you "feeling".
Right from the opening movie for XI, SE was nailing it in the emotional aspect. I mean, I don't know about anyone else, but at the end of that opening movie, when Aldo is overlooking Lufaise Meadows toward Tavnazia, echoing the opening of the movie... I was genuinely moved. I was also ready to kick some serious Orc ass (though I started in Windurst, so I had to settle with the Yagudo first :-p).
By the time that movie ended and the Final Fantasy XI logo came up, you knew what was going on. You know why you were there. You knew what the score was.
So, another great point raised, Keith.
XI had TONS of emotional attachments, I mean when I first alked in Zitah I fell in love, I used to afk in that zone just for the music and scenery. I laughed, I cried, I raged out and quit for 10 hours but in the end I always came out ahead and felt damn good afterwards.
In XIV I can't get feel it. even getting 20 was exciting in that game. Not many MMOs do that for me but SE has the potential to do so I just hope the new team builds off these feelings and make XIV a whole new adventure that we all can delve into and enjoy as a community.
Plus I need a game worthy of my epic speech I wrote day 1 of launch... >.>;
Keith Dragoon - Ambassador of Artz and Adorable
It took me three tries to beat Maat. Funny thing is both times I lost when I was all pumped up and focused, third try I logged on early saturday morning still half asleep like "Fuck it, let's just do this" and ended up winning. Beating CoP's airship battle pre-nerf after the 12th try? That was some shit I wanted to celebrate over.When I beat maat ( I was fortunate to go 1/1) I jumped outta my seat like "HELL YEAH! GET SOME!!" and I felt damn accomplished as if I had already saved the world 3 times lol. I wanted trumpets and confetti as i returned to town but recieved none. :P
XI had TONS of emotional attachments, I mean when I first alked in Zitah I fell in love, I used to afk in that zone just for the music and scenery. I laughed, I cried, I raged out and quit for 10 hours but in the end I always came out ahead and felt damn good afterwards.
In XIV I can't get feel it. even getting 20 was exciting in that game. Not many MMOs do that for me but SE has the potential to do so I just hope the new team builds off these feelings and make XIV a whole new adventure that we all can delve into and enjoy as a community.
Plus I need a game worthy of my epic speech I wrote day 1 of launch... >.>;
Oh god you don't even know! I failed that fight like 17 times because our pld was too cheap to buy potions or ethers. In the end it came down to me vs ultima everyone died he had 2% health left whm rr was down. I popped spirit surge and was like "all or nothing lets go!" WS'd him in the face and killed him as he was readying one of his death attacks lol.It took me three tries to beat Maat. Funny thing is both times I lost when I was all pumped up and focused, third try I logged on early saturday morning still half asleep like "Fuck it, let's just do this" and ended up winning. Beating CoP's airship battle pre-nerf after the 12th try? That was some shit I wanted to celebrate over.
I almost ran a lap around my room after saying "VIP! you cab sex me later!" on vent. Ah, the good times. This thread is making me miss XI and I'm already on it lol.
Keith Dragoon - Ambassador of Artz and Adorable
Thanks to everyone who read my post, (and the support of my fellow Seattlites).This is something that's been on my mind for a few weeks now, and I just wanted to put it out there. Moreover, I'm glad most of you enjoyed the read and appreciated the effort I took to express my thoughts, wooden clogs and all. I guess in hind sight I could have boiled it down to XIV needing a sense of accomplishment, but I think this was far more fun.
I also appreciate the mention of Hasty Hands, which I had forgotten about when I was writing my post. However, by R10 WEA/ALC I had already had enough. I could potentially understand having the mini-game process for more skilled items such as completing weapons or armor, which are more likely to be one-offs. Though, when you're just starting out and crafting unit-upon-unit of sundries, like hempen yarn for example, to make those more involved pieces, it gets a bit ridiculous. Maybe crafting just isn't for me, but regardless it should still be entertaining for the people who take part.
I'll say it again: I really want to like this game. Guess we'll see how things are when v1.18 hits in June.
"The 'Road Less Traveled,' is often less traveled for a reason." ~ Kroma Odin
Seriously, is there some way we can hotline this thread to Yoshi P's attention to make sure he reads it?
There's a consistent and very powerful message being conveyed here, over and over again, and I think it's something that they really need to pay attention to at SE, because they clearly seemed to overlook or forget about it when designing the current FFXIV.
Someone nailed it earlier in this thread, too (if memory serves; on lunch break is almost over, so I don't have time to go back and read through to check :-p) when they laid out the different meaningful milestones your character reaches as you progress in XI. Unlocking support jobs at 18.. which is, of course, *huge* in that it opens up one of the game's core defining systems to you. Getting to Jeuno at level 20 for the first time is, from my own experience and that I've read from others, pretty much always epic. Getting your chocobo license at level 20. Getting your Khazam airship pass around the mid 20s or so, opening up a whole new region of the game to you. Getting Rank 5 and your main airship pass... also huge. Getting level 30 for the first time and now having the quests for all the other advanced jobs opened up to you, thus increasing the options for your character even further... Getting R10 for your home nation for the first time. Completing all the Genkai quests and, of course, beating Maat for the first time. Getting 75 for the first time... Getting the final piece of your first AF armor set and being able to proudly wear it (even if there are better options for certain pieces).....
For me, helping others achieve those goals was almost just as exciting, because I knew how awesome it was to experience those things for myself. It was great to see/hear their reactions when others did the same.
And beyond that, there were so many other goals a player could set for themselves... Getting the full RSE set (by questing for it, not buying it). Questing for Monk's various belts, ultimately getting the Black Belt. And so forth...
Even unlocking new areas... I posted my "victory shot" for Lufaise Meadows earlier in this thread. I made it a personal goal to get them for other areas as well.. and so I have one for my first time in Sky, etc.. Why? Because those were areas that actually required effort to get access to and, again, opened up an entirely new region of the game, and entirely new content to the player.
FFXIV needs that. It really does.
sadly the main storylines (including jobquests) are all easy-mode solo-instanced. So everything ffxi had and the accomplishments you had, can't happen ever if they don't change that. I can't even have a friend in party (even if hes somewhere else) when i go on with the instanced parts or lolfights of the mainmission...Seriously, is there some way we can hotline this thread to Yoshi P's attention to make sure he reads it?
There's a consistent and very powerful message being conveyed here, over and over again, and I think it's something that they really need to pay attention to at SE, because they clearly seemed to overlook or forget about it when designing the current FFXIV.
Someone nailed it earlier in this thread, too (if memory serves; on lunch break is almost over, so I don't have time to go back and read through to check :-p) when they laid out the different meaningful milestones your character reaches as you progress in XI. Unlocking support jobs at 18.. which is, of course, *huge* in that it opens up one of the game's core defining systems to you. Getting to Jeuno at level 20 for the first time is, from my own experience and that I've read from others, pretty much always epic. Getting your chocobo license at level 20. Getting your Khazam airship pass around the mid 20s or so, opening up a whole new region of the game to you. Getting Rank 5 and your main airship pass... also huge. Getting level 30 for the first time and now having the quests for all the other advanced jobs opened up to you, thus increasing the options for your character even further... Getting R10 for your home nation for the first time. Completing all the Genkai quests and, of course, beating Maat for the first time. Getting 75 for the first time... Getting the final piece of your first AF armor set and being able to proudly wear it (even if there are better options for certain pieces).....
For me, helping others achieve those goals was almost just as exciting, because I knew how awesome it was to experience those things for myself. It was great to see/hear their reactions when others did the same.
And beyond that, there were so many other goals a player could set for themselves... Getting the full RSE set (by questing for it, not buying it). Questing for Monk's various belts, ultimately getting the Black Belt. And so forth...
Even unlocking new areas... I posted my "victory shot" for Lufaise Meadows earlier in this thread. I made it a personal goal to get them for other areas as well.. and so I have one for my first time in Sky, etc.. Why? Because those were areas that actually required effort to get access to and, again, opened up an entirely new region of the game, and entirely new content to the player.
FFXIV needs that. It really does.
The fact that there are no mobs in instanced areas at all (only the ones that magically pop lol) and then you are not even allowed or forced (positivly forced since difficulty) to bring friends and helpers to accomplish these adventures together.
They threw damn much potential right out the window by making all the instanced solo-easy crap instead of topping it with epic fights, group content and such. And doin all these missions in instances (which are lackign the normal mob population) doesnt add to any immersion.
The more i think about the game the more it needs to be rebuild from scratch, the boring zones, (no fun to explore), same looking mobs all over, the quests (job/main) need to give you a challenge and not only for you but also for your friends (capped fights!!)...
FFXI did a great job with the synced battlegrounds (no matter if in missions or bcnm) so you had challenge no matter what lvl you were. THAT is truely a great mmo concept. not the bullshit "mmo starts with endgame" stuff. It shoudl start right away!!!
Oh. Well I stand corrected. I was only trying to correct that you CAN in fact HQ on Hasty. I do it all the time.
About 1/50 synths I get HQ on shards, but odds being what they are I could just be lucky and it could be 1/100.
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