it's 11 years later. there are better systems.
Another person that have no clue what the OP discussion was.My guide to getting rid of these dumbass posts.
1) Stop teleporting everywhere.
2) Stop teleporting everywhere.
3) Gil comes from earning it, do something to earn it.
a) gathering, farming mats, whatever floats your boat.
4) Don't spend gil on stupid things you'll replace soon.
5) Stop making these stupid posts.
6) If you can't adhere to 1-5 go back to your cookie cutter mmo's and dailies.
I expect 10% of all your earnings using my copyrighted method. Thank you.



Where did you get that 100k? From someone who gave you it. The money shifted, it was not created and 5% of it was lost immediately (which is 5k gone)I made 100k in the last few days just selling the stuff that was dropped off mobs on the AH with my retainer. That's after I use my gil constantly to teleport around everywhere because I'm lazy. I haven't touched a crafter, I'm just selling things from my bag on the market block, nothing more. I'm baffled by people saying they have money problems? I don't get it.
So if people did what you did with that same amount of gil, it would just be 100k-5%, 95k- 5%, 90k - 5%85k - 5% eventually it hits so low and 0 and all the money has been removed from the economy. But what do you do with that 100k? You go spend it on repairs, or vender materials, which removes it from economy.
The amount being completely removed from the game INSANELY outweights the amount going into the game due to dry'd up systems.
You have completely misunderstood the point, no one has issues making money of the AH, the AH does not generate new money, it removes %5 of existing money and shifts the money to another person, Therefor reducing and moving, nothing else, Zero increase in general wealth.
edit: sorry its 10% from AH, so:
100k of stuff sold. You buy 100k of stuff
90k is passed, they buy 90k of stuff
81k is passed, they buy 81k of stuff
72.9k is passed, they buy 72.9k of stuff
65k is passed, they buy 65k of stuff,
59k is passed, they buy 50k of stuff,
53k is passed, they buy 53k of stuff,
47k is passed.
7 (not including first net gain) transactions using the same gil circling the economy and already the game has removed over half of it. This is same no matter number
500k only takes 7 transactions to go down to 239k, so the game has removed 261k of gil, how is it getting back into the economy?
Is there enough people doing fates/quests and selling on AH (to start the cycle of their new income) that out weights how quickly 500k passes through 7 transactions?
big problem.
Last edited by viion; 09-09-2013 at 10:15 PM.

People spent hours upon hours farming things to npc, and used gil duplication exploits that were never fully recovered. Once the money is in circulation and not being taken out (there are no repairs in FFXI), it's harder to lose. The only way money got taken out of FFXI was through AH fees, which made up a tiny portion of total gil changing hands between players (any big ticket items were bazaared outside of cities where there was no tax).
I absolutely love threads like this, it's a sure way to find the most uneducated and stupid ppl and put them on ignore, so I don't accidentally take their opinion/ideas seriously in a completely different topic where there is room for error or speculations, but failing simple math....MATH!? nope.



You have to repair to do anything, and repair costs a lot. Teleporting is not an issue, most stuff is through duty finder...
Gathering? Farming Mats? Who is going to buy this when there is no money going into the economy as all the money is being removed by the game? its -ok- now kind of OK because there is an influx of new players and old doing the story and lots going into the game but these quests are not repeatable. once you complete story you only have your remaining quests and other chore low income stuff for a few mere hundred gil. 10 quests is 1 repair lol Complete them, they gone. Forever.
So yeh... you should follow your #5 advice and think about the issue, no one has issues making money on AH, the issue is, who is going to be buying from the AH once the game removes it all? Gil is being depleted in the economy at an excelling rate.
I hear math is hard. /sarcasmI absolutely love threads like this, it's a sure way to find the most uneducated and stupid ppl and put them on ignore, so I don't accidentally take their opinion/ideas seriously in a completely different topic where there is room for error or speculations, but failing simple math....MATH!? nope.
A big problem for this game is that SE overly prepared for RMT. It's the only reason even my level 30 crafted gear sells for what to vendor? like 20 gil? And the NPC might want thousands to sell it to you? That's ridiculous. I would never sell it to vendor(right now) but that's the offered price. We can't make no money from selling to vendors, and vendors are typically THE way to put more gil into the economy. SE takes RMT too seriously. They take it personally. And it affected us harshly in FFXI, and it's affecting us now.
This won't end well at the start of a MMO's life. It got by the skin of it's teeth in XI because it was years established. This game won't have that benefit. SE needs to accept RMT enough to not affect our gameplay. THEN they can keep on banishing them with their tried and true techniques til they are blue in the face. RMT are alive and well here. It's their job. I don't really see the point in making everyone suffer except RMT.

Here's the TLDR; on sources of money:
1. Quests and one-time only dungeon rewards: The biggest source of gil by far, but by definition, not repeatable.
2. Items sold to NPCs (quest rewards): Quest rewards are once-only.
3. Items sold to NPCs (crafted): Items that you craft to npc more often than not sell for less than what it cost you to acquire the mats and make them in repairs. At best, they are an extremely time-costly way to make gil, and if you think that constitutes "gameplay", I feel sorry for you.
4. Items sold to other players: Items sold to players in ANY fashion, where drops, crafted, mined, fished, harvested, do not create any gil - they REMOVE gil when sold through the market. 10% of everything you sell to other players through the market disappears.
5. Gil from leves and fates: Gil from leves and fates is, by and large, incredibly mismatched with the costs of acquiring it. Go to the mender after each fate and see if you actually made a profit; often you won't.
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