Quote Originally Posted by Roaran View Post
Well, price is determined fairly well without the price history. In the case of no items up, and no comparison to be made... the person selling the item makes a judgement based on how much they think they can possibly get from this item. Because its already in low supply, it makes sense this price would be a little higher than normal. I don't think anything else is really needed to determine prices.
Or perhaps the item just plain sucks and no one wants it. A price history would have told the player that easily instead of the player putting up a useless item for sale.


Or perhaps the player doesn't really know what the market rate should be since he doesn't know what the demand is and how useful/useless the item is. Perhaps he puts it up too high and no one buys it. Perhaps he puts it up too low and gets shafted. A price history would have easily give the player enough info to let him decide quickly and easily, without the hassle of guess and check.