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  1. #51
    Player
    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    I did think about that also and the problem with that is what happens when your precious end game gear becomes broken and vaporises into thin air, I would imagine a lot of players would be a little annoyed to say the least if that were to happen.

    I like the idea of an item being bound upon infusing it with materia, of course they could allow players to remove materia via npc (for a cost - new gil sink) which could make everyone happy. Just to be clear when I say remove materia I don't mean restore it to its tradeable form.
    This is actually a very good idea. I wonder if they have this in mind?

    This would both keep items returning to market from falling below the cost required to make them, as a player would want to recoup the costs incurred by removing the materia, and keep a constant demand of items that aren't worth removing the materia.
    (0)

  2. #52
    Player

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    Mar 2011
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    Ul'dah
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    8
    (OP) Xenor,

    Horrible idea. -1 to Thread.
    (2)
    F F X I V

  3. #53
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Bad idea.

    Keep the price listing. Add the ability to show +1, +2, and +3 items. Increase the list to show at least 50 items at once. Add a price history that goes back at least a year. Give me the option to purchase directly from the item search window if I want to.


    @OP, if you aren't selling your stuff, you're not listing them at the proper market value. I've made millions of gil selling stuff, and I don't have a crafting class over R30.
    (0)

  4. #54
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jinko View Post
    I did think about that also and the problem with that is what happens when your precious end game gear becomes broken and vaporises into thin air, I would imagine a lot of players would be a little annoyed to say the least if that were to happen.

    I like the idea of an item being bound upon infusing it with materia, of course they could allow players to remove materia via npc (for a cost - new gil sink) which could make everyone happy. Just to be clear when I say remove materia I don't mean restore it to its tradeable form.
    But making materia infused gear could be a way to make gil. If you can only own an item and do nothing else with it after infusing it (unless you go get it removed like in your example), that would really break off the entire market for that kind of thing, removing an aspect that could be considered a way to actually keep selling all the gear people make. If it's all the same base stats with slight alterations due to materia, I could see there being a market for those things. And there would still be a market for the uninfused kind because people would want to buy them in order to infuse them and try to make something better and different to sell.
    (0)

  5. #55
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rentahamster View Post
    Bad idea.

    Keep the price listing. Add the ability to show +1, +2, and +3 items. Increase the list to show at least 50 items at once. Add a price history that goes back at least a year. Give me the option to purchase directly from the item search window if I want to.


    @OP, if you aren't selling your stuff, you're not listing them at the proper market value. I've made millions of gil selling stuff, and I don't have a crafting class over R30.
    Price history is a terrible idea in my honest opinion. Otherwise I'm okay with the rest of your statements. I also want to add I think they need to add it so that we can see what people are buying as well. I think that's a better alternative for a price history.

    http://forum.square-enix.com/ffxiv/t...ancement-Ideas
    (2)
    Last edited by Eldaena; 05-05-2011 at 07:08 AM.

  6. #56
    Player
    Shampooo's Avatar
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    Mar 2011
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    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eldaena View Post
    Price history is a terrible idea in my honest opinion. Otherwise I'm okay with the rest of your statements. I also want to add I think they need to add it so that we can see what people are buying as well. I think that's a better alternative for a price history.

    Price history hehe, i doubt people would want price history, bad for consumer, good for seller. Price history has nothing to do with current supply and demand. I used to sell +7 stat rings at 150k, now theyre down at like 20k-40k, some items such as bows used to sell for a mill for NQs and are now at like 200k. I'de love price history but thats biased since im a supplier not a consumer =p
    (0)

  7. #57
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eldaena View Post
    Price history is a terrible idea in my honest opinion.
    Price history allows both buyers and sellers to see clearly what the real market value for any given commodity is, which leads to easier and more satisfying transactions due to less uncertainty. If it shows the buyers and sellers' names, you can see if anyone is trying to artificially manipulate the price. If it goes back a year or more, you can see any anomalies in the market value quite clearly as they will stand out from the general trendlines.

    More transparency leads to a more open and fair market exchange.
    Information that is easily accessible to everyone lets everyone have the necessary knowledge to trade well, not just the insiders.

    The more hidden and mysterious the system is, the more like it is that only a few people will be good enough to play it properly, benefiting the few at the expense of the many.
    (0)

  8. #58
    Player
    Roaran's Avatar
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    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Price histories can be manipulated very easily, and can place more value on an item that there should be.
    (0)

  9. #59
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AngryNixon View Post
    Xenor you make the assumption, perhaps in error, that impatience is not a valid factor in the market place. Walmart screws small businesses like this all the time by "rolling back" their prices. They don't give a shit and just want to move their stuff asap. There are more complex reasons why they can charge what they do but for this example that's not important. They are willing to make a few cents less on the retail tag to move their goods faster. People who undercut you buy 10 gil just want to move their goods first, because they don't care enough to match your lowest price (assuming it is the lowest on the top 20 list, and if it isn't you're not in the game anyhow so who cares), and potentially have to wait a while longer to move the item.
    Stop trying to compare the real world to a game economy. There's some similarities but not everything is the same. There's nowhere I can go to in this country where I can bring up a list of what price every shop in the city is selling a product for. The shops aren't all in the same location either so even if I could save 10 pence on my £50 product it may not be worth walking 3 miles for. There's no shopping around for the best deal in this game, you're just told what the cheapest shop is and that shop is right in front of you so no distance to factor in.

    Your idea could work if all market wards were linked and people were evenly spread throughout the world because then you'll have to ask yourself if it's worth travelling to Gridania to save 10 gil. But that's not how this game works.

    Quote Originally Posted by Naylia View Post
    The problem that you aren't addressing is that as a crafter - I make items for SP, not to sell. Selling is just a by product of me working to gain SP. The only constraint is how much retainer space I have to sell those items.
    Woah, people still try to sell their skill up items in the wards? I'm not talking about junk here. I'm talking about items that have value. You think I'd try to sell the 2500 walnut masks I'm making to take my CRP 40-50? No chance in hell, that's at least four for every player on the server and that's just my junk.

    Quote Originally Posted by Zenaku View Post
    Look don't attack me because i somewhat offend you some how all am saying there no need to take the price off the market that the dumbest idea anyone can come up with. I don't want to waste 20-30min going to each NPC and then putting it down then go and remember which one was the low in cost item. This is the reason they add the price on it to start with so there no turning back

    The End
    If you want to spend half an hour to save 10 gil that's up to you, but most people will pay the average price and follow the logic of time = money and make way more than 10 gil with their time. I never suggested make the whole system blind so that it's easy to rob you. XI doesn't list current prices and people don't *** and cry about that.

    Quote Originally Posted by Naylia View Post
    If you don't like prices going down....screwing with information available in a display is not how to fix that. SE should create something to do with the items - this would stabilize their prices. Right now there is a huge influx of harvested mats, dropped mats, and mats and gil from quests and NMs. But there is no process by which those leave the market permanently except repairs (a little bit of loss), and broken synths (minimal loss). If you keep increasing supply, with no demand then what do you expect. People will keep undercutting until the sell in mw price = sell to vendor price.
    I agree something needs to be done about the supply. Raw materials are way too common, this means the only ones that have value are those skilled on like yew and walnut. Supply should be cut way down when there's no massive demand for it. This may well solve the problem of undercutting, making things rarer. But I believe I've talked about that already.

    Quote Originally Posted by Rentahamster View Post
    @OP, if you aren't selling your stuff, you're not listing them at the proper market value. I've made millions of gil selling stuff, and I don't have a crafting class over R30.
    Erm, did you read the thread? What is the proper market value then? Whatever I list my *** as - 10 gil? If I list my *** at 10 gil less some rag will come along and list their *** at 10 gil less than that. I list my *** based on the demand, market price and who is undercutting me.


    ----------------------------

    That's the last time I'm making a massive response to cover everyone's points in this thread. I get it, removing prices is unpopular with consumers because they want items to hit rock bottom prices as fast as possible. Instead I'll focus ideas on how to cut supply so that items are often out of stock in the wards, that way if someone undercuts you it doesn't matter because your shit will eventually sell.

    I am against any form of "bind on equip" because it kills the market for anything that isn't end-game material. I'm not going to pay a million for a +3 rank 30 weapon for example if I'm forced to NPC it when that rank 38 weapon becomes better than it. If I can't get that million back I'm sticking with NQ.
    (1)
    Last edited by Melodicya; 05-23-2011 at 11:03 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #60
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xenor
    That's the last time I'm making a massive response to cover everyone's points in this thread.
    Just as well really because the more you post the more it sounds like you want to be some fat cat who sits there and monopolises the rest of us, no thanks.

    + 10000000 for price history

    If SE truely want to create a stable economy they best employ a professional econimist to help them out, they can go over the finer things such as rewards from guildleves, rarity of gathering items and a way to create a stable but user friendly market system.

    FFXIV biggest downfall is there is no removal of armour and weapons from the market, the one and only truely good gil sink is also bypassable due to repairs being administered by crafters for minimal cost.
    (2)
    Last edited by Jinko; 05-05-2011 at 10:44 AM.

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