Quote Originally Posted by Powercow View Post
Many attacks do elemental damage. The difference is all enemies have the same elemental defense values, so a fire spell will hurt Ifrit just as much as a Thunder spell would. Same with Aero on Garuda. The 10% elemental defense down effect essentially boosts all elemental spells by 10%, which is very nice if you have a black mage in the party and really quite weak if you don't.
That's kind of lame. So why even bother differentiating between the elements? It should just be magic resistance as opposed to fire/wind/earth/etc resistance like we currently have in our stats. A fire spell should heal Ifrit, not hurt him. Kind of a dumb move on SE's part IMO.