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  1. #1
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by MomoOG View Post
    Would make more sense to drop caster mp to zero along with tp? Its obvious what the intended role of sprint was but it seems casters were just an oversight.
    I'm fine with this, as long as they also make it so that physical DPS cant move while doing an attack or it gets "interupted".
    (2)

  2. #2
    Player
    Pango's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Koco Kys
    World
    Excalibur
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Inuakurei View Post
    I'm fine with this, as long as they also make it so that physical DPS cant move while doing an attack or it gets "interupted".
    And Casters need to stand in melee range of their target to cast damage/healing spells?
    (1)

  3. #3
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pango View Post
    And Casters need to stand in melee range of their target to cast damage/healing spells?
    What does being in melee range have to do with the sprint mechanic? I assume you mean that you need to dodge things while in melee range?

    You can dodge most aoe's without even getting out of melee range. You can run through mobs. See a breath attack coming? Just run forwards past the mob to it's back, its faster and you never leave melee range. The only time you should be leaving your attack range is to get out of circular "slam" aoe's. Plus most bosses / big mobs have circular aoe's that randomly target a distant party member, (Ifrit's eruption is an example) so mages dodge just as much as melee do.
    (0)