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  1. #1
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Twiddle View Post
    Solution make it so 1 of the mobs randomly drops a key to unlock the boss room, so it will no longer be possible to speed run it.
    As is, people are taking advantage of this function. And ignoring the rest of the dungeons. It would be much simpler to make it
    none speed runnable then making a duplicate of a bad design.
    So by keeping people in the dungeon longer it'll solve the problem? I'd say speed runs are what's making them only have to wait 10 minutes.
    (2)

  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by neverendingxsin View Post
    So by keeping people in the dungeon longer it'll solve the problem? I'd say speed runs are what's making them only have to wait 10 minutes.
    It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
    (0)

  3. #3
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by rabbitzero View Post
    It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
    You have two total instances to do end game dungeon wise, one being lesser rewards than the other even if you did clear all the trash. Why would anyone do anything other than Ampador regardless? Point being, if you only have very few instances to do logic would dictate prepare for them to be overloaded.
    (1)