So by keeping people in the dungeon longer it'll solve the problem? I'd say speed runs are what's making them only have to wait 10 minutes.Solution make it so 1 of the mobs randomly drops a key to unlock the boss room, so it will no longer be possible to speed run it.
As is, people are taking advantage of this function. And ignoring the rest of the dungeons. It would be much simpler to make it
none speed runnable then making a duplicate of a bad design.
It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
You have two total instances to do end game dungeon wise, one being lesser rewards than the other even if you did clear all the trash. Why would anyone do anything other than Ampador regardless? Point being, if you only have very few instances to do logic would dictate prepare for them to be overloaded.It's so many people running speed runs that is why they have to wait. If there weren't so many doing it, it wouldn't be overloaded. By making the runs shorter just means more want to do that, and it's having to populate those, and serve them. If it made it longer, or got rid of the ability to speed run, yeah, it would be better for full groups to pop.
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