There's a term for the destructiveness of speed runners in an MMO.
They're called content locusts. They'll whine they don't have anything else to do and drop it just as fast as their dungeon runs.
There's a term for the destructiveness of speed runners in an MMO.
They're called content locusts. They'll whine they don't have anything else to do and drop it just as fast as their dungeon runs.
Sounds like you do not like MMOs or you like Pay to Win ones. Gear grind and mmos go hand and hand. Its not WoW jr. bcz it took features from it as well as other mmos in the market. Pretty sure WoW doesn't have anything remotely close to Fates for example. The class system is completely different as well, unless you are going to seriously tell me each class has 3 specs rofl. Again if you do not like gear grinding than why are you playing MMOs to begin with.
P.S.: The gear grind was worse on 1.0
one can only hope...
Last edited by Malix; 09-08-2013 at 12:37 PM.
WoW was definitely a key taking-point for FFXIV, they've admitted it themselves.
However, if anything, Fates are a very beefy descendant of FFXI's Campaign which predate RIFT's...rifts.
It's not a wow-clone though. It's prettier, it plays a lot differently at the moment and the class system is way too basic. (WoW, RIFT, FFXI all had superior class systems. I think FFXIV's would be fine if it allowed you access to abilities from more than just two jobs. I understand, and support, why gladiators can no longer equip Fire, and THM can no longer equip say Sentinel, but I don't see anything wrong with a Monk (Monk, not pug) who wants to use abilities from other melee, or a PLD who wants to use Second Wind.
But that is off-topic.
I've seen where they said they wanted it to be more accessible like WoW, not where they said they wanted it to be like WoW. Mind pointing me to a source? I see a lot of people claiming this, but I've yet to see anyone actually post a link to anything. Maybe I just missed it at some point. ._.
Have to read between the lines, but he said then that's what he thought they should have done, and once he got control, that's what he did here.However, when the original FFXIV was in development, the goal of the project was simply to make a game that was different from Final Fantasy XI. Yoshida feels that the creators didn't recognize that the global standard of MMOs had been significantly raised in recent years. He would have suggested a different path for the game—one that mirrored FFXI's own creation. "I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy. So, because they tried only to make something that was 'different from FFXI,' they ended up with not much of anything."
I'm not saying it was a bad idea. *I wish* they would have tried to be more like FFXI because there's enough MMOs that want to be warcraft, but they still made a pretty good game.
As a legacy player I'll be the first to say screw speed runs. It was lame in 1.0 and it is lame here. It kills all the joy in doing a dungeon run.
You should be rewarded adequately for completing the run properly not burning through the run skipping everything for the seals. The problem is that the game is unbalanced in the distribution of seals and equipment at the moment. People will naturally gravitate to the easiest way to get the most seals in the least amount of time. With everyone rushing to end-game to experience the mindless gear-grind this leads to a less enjoyable experience overall.
Also FFS if you want to do a speed-run don't queue up for it on the duty finder. Go to Uldah or ask in your free company chat. Don't expect the duty finder to make the perfect party for your selfish needs. There are what 6 legacy servers and like 100000000 new servers.
Funny part is that these are the same people who kill most modern MMO's. They finish crap so quickly that they get impatient when the devs simply cannot keep up with their demand and leave the game only popping up during a new patch. However, the returns are diminishing and they generally move on over time. As old-school as FFXI was we wouldn't have been having this discussion in 2002, because most of us would have probably just been entering Qufim. It's a delicate balancing act, but spammable MC-Content is not the way to go and I will argue that until the day I die.
Edit: Also 1.2x was not more of a gear grind than 2.0. The gear was much more horizontal. Yeah the drops rates were crap, but that's because there wasn't a lot of content and they had to stretch it out until the server shut-down. I saw people with varied gear doing a plethora of content. Some people utilized pieces of AF efficiently along with triple melded crafted gear and pieces of darklight. Others utilized the Grand Company gear in conjunction with sanction and the bonus's to try and maximize certain stats at the expense of others. There was variety in the gear. Now everything is tiered. Everything. There is a firm line of progression and you follow that path until you get to the top. Then you wait for the next patch to release.
Tiered content is a breeding ground for people who need to speed run. You get pressured (even if you don't overtly notice it) to get geared to keep up with your FC'mates and keep the treadmill rolling. At least with the 1.2x system. New players were able to catch up efficiently enough thanks to the more horizontal system and tweak themselves in a variety of ways. They could try their hand at melds or grind out seals for GC gear. They could do some dungeons for Darklight drops or even explorers pieces. Was the 1.2x system perfect? Hell no, drop rates were abysmal and the crapshoot that was materia melding was irritating but at least it presented us with the illusion of choice with how we desired to gear ourselves. If you go back to the 1.0 forums and go to the job forums you will see proof of this. People were messing around with builds and what not until literally server shut-down.
Last edited by Darkillumina; 09-08-2013 at 01:54 PM.
False. Tiered progression teaches people to try to be efficient during combat and prepare themselves accordingly within a structured model. Developer oversights are breeding ground for speed runs. Since you played in 1.0, surely you remember groups rushing through the instances ignoring trash because all trash mobs were leashed.
I'm surprised you demonize tiered content for the sake of a sub-group that basically went "my drg stackz crit and not str/dex. i r uniqu3". What you're asking for creates a balancing nightmare when it comes to boss design, not to mention that keeping the "variations" in line is way more trouble than its worth. Illusion of choice is just that, and as such should not exist.If you go back to the 1.0 forums and go to the job forums you will see proof of this. People were messing around with builds and what not until literally server shut-down.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
When I am doing something first time, I am not going to rush it. And no way in hell you can get me to skip cutscenes. This is not some call of duty, I am here for the story.
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