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  1. #1
    Player
    Dras6fin's Avatar
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    Drasdras Darkmoon
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    Gungnir
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    Conjurer Lv 45
    Well said Kiara

    If so then some adjustment or additions would have to be implied.
    For Usage : "Hatchet and Scythe" which one would be best for the task ??? , and a different mini-game, and also would the usual "select and click" be used, or maybe a "new tool" could be introduced, or possibly something else entirely new. .... Well that's what came my mind just now, "how could it happen?". very nice idea, sounds great and it could open up new possibilities for gatherers
    (0)
    Last edited by Dras6fin; 05-05-2011 at 02:22 PM.
    "It's The Journey that is important, The Destination is Not that important."

  2. #2
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Dras6fin View Post
    Well said Kiara

    If so then some adjustment or additions would have to be implied.
    For Usage : "Hatchet and Scythe" which one would be best for the task ??? , and a different mini-game, and also would the usual "select and click" be used, or maybe a "new tool" could be introduced, or possibly something else entirely new. .... Well that's what came my mind just now, "how could it happen?". very nice idea, sounds great and it could open up new possibilities for gatherers
    Hi Dras6fin,

    Thanks! Good question.

    I think at the most simplest implementation (to save time for the Development Team), the Restoration activity would *not* need a new Tool (and it saves us inventory space). I think we'd just need a few new Animations per Gatherer Class. For example:

    * A Botanist can run up to a Tree and try to Restore the Tree's base (some animations showing you trying to "mend" / "graft" the tree, etc.).

    The Miner and Fisher would be similar, having a few new Animations of them restoring their gathering points.

    The Development Team can even reuse the existing Gathering Nodes in the world to save even more time (instead of trying to plot out new points).
    (1)

  3. #3
    Player
    Dras6fin's Avatar
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    Drasdras Darkmoon
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    Gungnir
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    Quote Originally Posted by Kiara View Post
    Hi Dras6fin,

    Thanks! Good question.

    I think at the most simplest implementation (to save time for the Development Team), the Restoration activity would *not* need a new Tool (and it saves us inventory space). I think we'd just need a few new Animations per Gatherer Class. For example:

    * A Botanist can run up to a Tree and try to Restore the Tree's base (some animations showing you trying to "mend" / "graft" the tree, etc.).

    The Miner and Fisher would be similar, having a few new Animations of them restoring their gathering points.

    The Development Team can even reuse the existing Gathering Nodes in the world to save even more time (instead of trying to plot out new points).
    That's good to here, I also thought of animation at a point but removed it from the my post so it kind of surprised me when you said so, so I'm liking this Restoration even more.
    Now I'm also wondering If rankings was also part of it how would it happen?, maybe with a difference between grades/rank perhaps.

    As an example:
    Grade 1: Requires rank 1-15: (*Respectively) Botanist, Miner, Fisher ; "Grafting", "Strengthening", "Cleaning" [1-minute til completion].

    Grade 2: Requires rank 16-31: (*Respectively) Botanist, Miner, Fisher ; "Replanting", "Digging", "Feeding" [3-minute til completion].

    ... and so on... quick and easy examples, what do you think? to much or too little.
    (1)
    Last edited by Dras6fin; 05-06-2011 at 06:16 PM.
    "It's The Journey that is important, The Destination is Not that important."

  4. #4
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Quote Originally Posted by Dras6fin View Post
    That's good to here, I also thought of animation at a point but removed it from the my post so it kind of surprised me when you said so, so I'm liking this Restoration even more.
    Now I'm also wondering If rankings was also part of it how would it happen?, maybe with a difference between grades/rank perhaps.

    As an example:
    Grade 1: Requires rank 1-15: (*Respectively) Botanist, Miner, Fisher ; "Grafting", "Strengthening", "Cleaning" [1-minute til completion].

    Grade 2: Requires rank 16-31: (*Respectively) Botanist, Miner, Fisher ; "Replanting", "Digging", "Feeding" [3-minute til completion].

    ... and so on... quick and easy examples, what do you think? to much or too little.
    Hi Dras6fin,

    I like your examples. While I'd love to have different ways to "Restore" the nodes depending on Grade, I'd be happy with even 1 new type of activity / mini-game per class as a start.

    If you think about it, unfortunately, for all Grades of Nodes right now, a Botanist still only has 1 command to "Log / Chop". Same for Miner, Fisher.

    So as a simple start, it'd be great to give us just 1 type of New Activity per DoL Class. Eventually, sure, I'd love to have different ways to Restore depending on Grade.

    Maybe, your idea to have "Grafting" can be for the Main Hand Nodes (like Trees) and "Replanting" for Off Hand Nodes (like Bushes / Harvesting Points), etc.
    (0)

  5. #5
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Added a Dev Tag to this thread.

    Maybe the Dev Team will find this useful.
    (1)