Quote Originally Posted by Kasrai View Post
Strafe left 2 yalms. Press highlighted button. Strafe right 2 yalms. Press highlighted button. Strafe left 2 yalms. Press highlighted button.

Practice? You move 2 yalms then use a skill. There's barely any practice involved. The only thing holding Monks back is GL dropping on heavy movement/add fights.
1. Twins Snakes buff must always be up.
2. Greased Lightning III must always be up.
3. Dragon Kick debuff must always be up.
4. Demolish must always be up.

Set #1

~ Touch of Death

Cycle #1
1 > Bootshine
2 > Twin Snakes [10% damage buff]
3 > Demolish [Greased Lightning I]

Cycle #2
1 > Dragon Kick [Blunt resistance debuff]
2 > True Strike
3 > Snap Punch [Greased Lightning II]

Cycle #3
1 > Bootshine
2 > Twin Snakes [Refresh 10% damage buff]
3 > Snap Punch

Cycle #4
1 > Bootshine
2 > True Strike
3 > Demolish [Demolish wears off right about here]

Set #2

~ Touch of Death [as stated, 30 second duration]

This is where it gets really stupid...

1 > Dragon Kick
2 > Twin Snakes
3 > Snap Punch
V
1 > Bootshine
2 > True Strike
3 > Snap Punch
V
1 > Bootshine
2 > Twin Snakes
3 > Demolish
V
1 > Dragon Kick
2 > True Strike
3 > Snap Punch


Bootshine and True Strike = Behind
Dragon Kick, Twin Snake and Snap punch = side

You also need to keep Fracture up

source of rotation


Its easier then Bard right? /sarcasm