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  1. #11
    Player
    Herrstarr's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Herr Starr
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asmodeus View Post
    Baloney, skill is using the intended game mechanics, not being psychic and and having to work around a technical issue.
    I'd say it takes some degress of skill to predict each weight of world and move 1 second before it comes, I guess because you can't do this it means something ?

    Titan has pattern of attacks you can follow, the same everytime no change, you just have to work it out
    (0)

  2. #12
    Player
    fxfighter's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Maybe Fxfighter
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Yeah you basically have to know the pattern and generally move as the move comes out or sometimes even a bit before. It's a tad ridiculous at present, you might as well be doing some of that fight with no visual indicators with how it currently works.
    (0)
    Synapse - SEA/Oceanic - Tonberry
    http://synapse-guild.com/

  3. #13
    Player
    Yamisniper's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Yami Dragonslayer
    World
    Diabolos
    Main Class
    Pugilist Lv 23
    there probly still making adjustmeant to the duty finder servers
    (0)

  4. #14
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    I've given up Titan. I guess I won't continue my SQ's and just Fate my way up to 50. So disgusted!
    (0)

  5. #15
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    It's unclear to me whether this is some sort of bug or if the encounters were only tested with zero latency. Getting hit my things I'm clearly out of has been an issue all the way through the game but it's only when hitting Titan that it starts to feel like a brick wall. I'm sure server first guilds will be able to work around (Or just drop people who don't have amazing connections.) and time their movement since it's easy to avoid if you're already running before he casts anything. This isn't a giant issue now since most people aren't to Titan hard yet, but when it becomes obvious to the wider community just how buggy endgame is right now it will be a major issue.
    (0)

  6. #16
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    I can't agree with the OP and the title of this thread, because titan is killable even with those latency issues. I'm a european player and in 3-4 hours raid i get hit around 1-3 times. But this doesn't mean that nothing is wrong, i'm sure players who live near the server farm will have a much larger time frame to evade those attacks. I would like to see this fixed, but i don't get my hopes up. SE promised to resolve those issues when we told them in 1.0, and see what they did, they still skrew some customers over, just not as much as before i guess.

    Things got better, and i'm sure things got A LOT better for some players. But not for those who don't live in canada or next to it.

    Still, Titan is killable and most of the times people get hit, they are at fault. But latency issues doesn't make it easier for those people.
    (0)


  7. #17
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Titan may be killable, not through skill, but attrition. You just have to keep doing it until someone doesn't get inconveniently lag-smashed.

    It's not very satisfying to beat him, because I know the only reason my team won was because the server decided not to screw us over after 40 minutes of silliness. Which is a real shame, because it would be a pretty fun fight if it were fair.
    (1)

  8. #18
    Player
    Ballmeat's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Pork Gurpman
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I beat Titan with my FC multiple times tonight. I figured out his ability pattern after the heart dies though multiple experiences. If you can anticipate and dodge the abilities before they happen, it makes the fight a lot easier to deal with for those with a higher latency.

    His pattern after the astral flow is: mountain buster, stomp, weight of the land, bombs, landslide(during the bombs), mountain buster, weight of the land, encase somebody in the rock, landslide, repeat from the beginning.
    (0)

  9. #19
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Yenn View Post
    I'm from a world top WoW raiding guild. I react instantly and sometimes still get hit, well out of the circle.
    It's not impossible, but it's ridiculous to spend half an hour downing him, when it should be a one shot.

    It doesn't really seem like a latency issue, it seems like a server issue. Whenever this happens, multiple people get hit, not just one person.
    Its because all XYZ calculations are done server side. Many other MMO's, such as WoW, do these client side which makes the game more streamline. Server initiates weight of land, sends it to clients (latency .2s?) then waits, server then detonates skill, (another .2s before it shows on your screen) and takes your characters XYZ (which is latency +.3 behind, because server only updates player XYZ every .3s).

    Therefore its possible your character is up to .8 seconds behind the skill, which is enough time to run 4-5 character lengths past the end of the skill animation.
    (0)

  10. #20
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ballmeat View Post
    I beat Titan with my FC multiple times tonight. I figured out his ability pattern after the heart dies though multiple experiences. If you can anticipate and dodge the abilities before they happen, it makes the fight a lot easier to deal with for those with a higher latency.

    His pattern after the astral flow is: mountain buster, stomp, weight of the land, bombs, landslide(during the bombs), mountain buster, weight of the land, encase somebody in the rock, landslide, repeat from the beginning.
    sorry, I' not psychic and should not have to compensate for a screwed programming issue!
    (0)

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