I'd say it takes some degress of skill to predict each weight of world and move 1 second before it comes, I guess because you can't do this it means something ?
Titan has pattern of attacks you can follow, the same everytime no change, you just have to work it out
Yeah you basically have to know the pattern and generally move as the move comes out or sometimes even a bit before. It's a tad ridiculous at present, you might as well be doing some of that fight with no visual indicators with how it currently works.
Synapse - SEA/Oceanic - Tonberry
http://synapse-guild.com/
there probly still making adjustmeant to the duty finder servers
I've given up Titan. I guess I won't continue my SQ's and just Fate my way up to 50. So disgusted!
It's unclear to me whether this is some sort of bug or if the encounters were only tested with zero latency. Getting hit my things I'm clearly out of has been an issue all the way through the game but it's only when hitting Titan that it starts to feel like a brick wall. I'm sure server first guilds will be able to work around (Or just drop people who don't have amazing connections.) and time their movement since it's easy to avoid if you're already running before he casts anything. This isn't a giant issue now since most people aren't to Titan hard yet, but when it becomes obvious to the wider community just how buggy endgame is right now it will be a major issue.
I can't agree with the OP and the title of this thread, because titan is killable even with those latency issues. I'm a european player and in 3-4 hours raid i get hit around 1-3 times. But this doesn't mean that nothing is wrong, i'm sure players who live near the server farm will have a much larger time frame to evade those attacks. I would like to see this fixed, but i don't get my hopes up. SE promised to resolve those issues when we told them in 1.0, and see what they did, they still skrew some customers over, just not as much as before i guess.
Things got better, and i'm sure things got A LOT better for some players. But not for those who don't live in canada or next to it.
Still, Titan is killable and most of the times people get hit, they are at fault. But latency issues doesn't make it easier for those people.
Titan may be killable, not through skill, but attrition. You just have to keep doing it until someone doesn't get inconveniently lag-smashed.
It's not very satisfying to beat him, because I know the only reason my team won was because the server decided not to screw us over after 40 minutes of silliness. Which is a real shame, because it would be a pretty fun fight if it were fair.
I beat Titan with my FC multiple times tonight. I figured out his ability pattern after the heart dies though multiple experiences. If you can anticipate and dodge the abilities before they happen, it makes the fight a lot easier to deal with for those with a higher latency.
His pattern after the astral flow is: mountain buster, stomp, weight of the land, bombs, landslide(during the bombs), mountain buster, weight of the land, encase somebody in the rock, landslide, repeat from the beginning.
Its because all XYZ calculations are done server side. Many other MMO's, such as WoW, do these client side which makes the game more streamline. Server initiates weight of land, sends it to clients (latency .2s?) then waits, server then detonates skill, (another .2s before it shows on your screen) and takes your characters XYZ (which is latency +.3 behind, because server only updates player XYZ every .3s).I'm from a world top WoW raiding guild. I react instantly and sometimes still get hit, well out of the circle.
It's not impossible, but it's ridiculous to spend half an hour downing him, when it should be a one shot.
It doesn't really seem like a latency issue, it seems like a server issue. Whenever this happens, multiple people get hit, not just one person.
Therefore its possible your character is up to .8 seconds behind the skill, which is enough time to run 4-5 character lengths past the end of the skill animation.
sorry, I' not psychic and should not have to compensate for a screwed programming issue!I beat Titan with my FC multiple times tonight. I figured out his ability pattern after the heart dies though multiple experiences. If you can anticipate and dodge the abilities before they happen, it makes the fight a lot easier to deal with for those with a higher latency.
His pattern after the astral flow is: mountain buster, stomp, weight of the land, bombs, landslide(during the bombs), mountain buster, weight of the land, encase somebody in the rock, landslide, repeat from the beginning.
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