Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 118
  1. #41
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The problem that you aren't addressing is that as a crafter - I make items for SP, not to sell. Selling is just a by product of me working to gain SP. The only constraint is how much retainer space I have to sell those items. Things that I can sell for more of a profit go to the retainer, less of a profit - and hence not worth the inventory space get vendored. I sell cheap because I need to keep turning over the space in my inventory so that I can keep crafting. The actual selling price is only part of my "profit", the other part is the SP.

    This will always drive prices down, because for crafters at <50 there is inherent value in producing just to produce, and hence prices are not drive by cost of material/time. I don't care if you have some averaging system, then I'll just undercut significantly more because I NEED to turn over my inventory space through either vendoring or MW. The gil is just a by product of me putting my most valuable crafting synths in the wards rather than through the vendor. Out of the items I craft, some will always have a higher value than others and end up in the MWs at cheap prices.
    (1)

  2. #42
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xenor View Post
    Then I come along and put mine up for 7960 to show him that undercutting isn't cool.
    No.... you just made the situation worse, thats like trying to put out a fire with gasoline.

    Sounds to me you want to under cut just as much as the next guy, just you want to be the only one who can.
    (2)

  3. #43
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    It's not undercutting that is the problem. That only becomes obvious when the supply is greater than the demand. Nobody is buying so the prices go down and down. If there was a way, say... everytime to remove items and equipment from the game then the demand would go up. Every time someone would buy an item, it would be removed from the market, essentially.

    If there was an auction house... And items were bound to you or something. Then once an equipment is 'used' it can no longer be recycled. There would always be a need for that item. The guy who bought it from you for 10k wont go and sell it for 5k and crash the market because he cant. He will just have to go and buy the next item... for whatever price.

    Anyway.. just my thoughts.
    (0)

  4. #44
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ceons View Post
    It's not undercutting that is the problem. That only becomes obvious when the supply is greater than the demand. Nobody is buying so the prices go down and down. If there was a way, say... everytime to remove items and equipment from the game then the demand would go up. Every time someone would buy an item, it would be removed from the market, essentially.

    If there was an auction house... And items were bound to you or something. Then once an equipment is 'used' it can no longer be recycled. There would always be a need for that item. The guy who bought it from you for 10k wont go and sell it for 5k and crash the market because he cant. He will just have to go and buy the next item... for whatever price.

    Anyway.. just my thoughts.
    I think I understand what you're trying to say here and I personally disagree with this idea.
    (0)

  5. #45
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Yea that's cool.

    There was a thread somewhere about removing items from the game though. I think something like that would be helpful in maintaining a demand for in game items.
    (0)

  6. #46
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Look don't attack me because i somewhat offend you some how all am saying there no need to take the price off the market that the dumbest idea anyone can come up with. I don't want to waste 20-30min going to each NPC and then putting it down then go and remember which one was the low in cost item. This is the reason they add the price on it to start with so there no turning back

    The End
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #47
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree with Ceons in what she/he was hinting at and thats to make all armor and weapons bind to a character, this means that once you try on a piece of armour you permentantly remove it from the market place.

    Its the only way I can see to create a stable supply and demand chain.

    Obviously this doesn't solve the issue with gathered or farmed items, but the guild task's are doing this to a small degree and with any luck SE will build upon this.
    (0)
    Last edited by Jinko; 05-05-2011 at 04:13 AM.

  8. #48
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    If you don't like prices going down....screwing with information available in a display is not how to fix that. SE should create something to do with the items - this would stabilize their prices. Right now there is a huge influx of harvested mats, dropped mats, and mats and gil from quests and NMs. But there is no process by which those leave the market permanently except repairs (a little bit of loss), and broken synths (minimal loss). If you keep increasing supply, with no demand then what do you expect. People will keep undercutting until the sell in mw price = sell to vendor price.
    (0)

  9. #49
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinko View Post
    I agree with Ceons in what she/he was hinting at and thats to make all armor and weapons bind to a character, this means that once you try on a piece of armour you remove it from the market place.
    If you're gonna do that, then instead we should just up gear damage and take stuff out of the system that way. Repair once or twice only, and then crap it's broken for good and toss it.

    I suspect when we see the adjusted crafting system we'll see something like - when I fuse materia to my armor it becomes untradeable, and I can't unfuse it to free up the slots. So if I change my mind I have to go find new base armor and new materia to fuse to it or some such. I think this could potentially eat up a lot of gear.
    (0)

  10. #50
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naylia View Post
    If you're gonna do that, then instead we should just up gear damage and take stuff out of the system that way. Repair once or twice only, and then crap it's broken for good and toss it.

    I suspect when we see the adjusted crafting system we'll see something like - when I fuse materia to my armor it becomes untradeable, and I can't unfuse it to free up the slots. So if I change my mind I have to go find new base armor and new materia to fuse to it or some such. I think this could potentially eat up a lot of gear.
    I did think about that also and the problem with that is what happens when your precious end game gear becomes broken and vaporises into thin air, I would imagine a lot of players would be a little annoyed to say the least if that were to happen.

    I like the idea of an item being bound upon infusing it with materia, of course they could allow players to remove materia via npc (for a cost - new gil sink) which could make everyone happy. Just to be clear when I say remove materia I don't mean restore it to its tradeable form.
    (2)
    Last edited by Jinko; 05-05-2011 at 04:20 AM.

Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast