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  1. #1
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Jynxii View Post
    I'm not sure where people claimed latency wasn't an issue? When a game is designed to be challenging at lower latency, of course it'll pose a problem at higher latencies...
    complain about it and not clear content; To quote you, 'not my problem'.
    And what makes you think OP didnt try to compensate for lag? You played with him or others that complained?

    O ya op, forgotten to give you a heads up, look at your digital clock home, focus on the time it takes for 1 sec to pass, try and create an artifical timeframe. After you left an AOE zone time the distance in which you still get hit after you left that zone. Now use that timeframe to your advantage.

    You can try out the timing by fight mobs that does AOE, Garleans, those lizard snake thingy, etc.

    It helps a lot for me back in 1.0. It should help. Dont wait for the problem to go away, because it wouldnt, lessen by some extent yes. But going away, you might need to move next to the servers
    (1)

  2. #2
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HumsterMKX View Post
    ...Question
    Sorry can you point out the part where he gave any inclination of doing so? "having more than 100ms makes the fight impossible, AoE goes off in 2seconds and you have 1second to react because of lag" is essentially his post. Which makes it sound like he waited for visual confirmation before even attempting to react/move.

    Again, I never said these guys are bad, but some of us have been dealing with the latency 'issue' for a long time, and have made concious decisions to work at, and adapt to it. Does it make us better players? Maybe, but that isn't what we're discussing. It is further insult to suggest 100ms is the cutoff point for when things become 'impossible'.

    Latency is a factor, but again, unless you're sitting on something ridiculously high like 300-400+, it is not the only factor in play that is making an essentially predictable mechanic, impossible, especially as there are 'tactics' to manage it a little.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.