That is barely anything compared to the damage that it would cause if mining and botanist was just as easy.
The concept behind limiting xp is to limit people from playing it. Some people will legitimately never play those classes simply becuase its too much of a time sink. This is a design mechanic, not a flaw.
Wasn't saying up it to the point its like fishing but maybe 25-50% more exp per successful gather won't hurt too much. I mean even fishing leves give like 6-10x the exp one for mining/botanist do per turn-in, and hell you can BUY the fish for the fishing leve's, as well as sit there and do mutiple turn ins and only use 1 leve allowance. Where as Mining/botanist spawns limited objectives that don't even give more exp per gather than just getting mats normally. Its just brokenly unbalanced and unfair. Also who cares about the ecnomy when nearly the entire game is a damn joke anyway? Relic weapons? takes like no time (compared to simmlar weapons in other mmo's), af? also a complete joke, hitting 50? complete joke. Hell most of the story battles your forced to solo them, so you can't even group for them if you wanted to.
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