Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Jyhnnox's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Luth'li Sin
    World
    Behemoth
    Main Class
    Arcanist Lv 44

    Why summoner is a DoT job?

    Why?
    Never in any other FF they worked like this, so why this is how they are here?

    I'm not saying they dont do damage, because they do. But why are their mechanics like this? This job should have a different name :X I even like the looks of the egis unlike some other people, just don't like the amount of DoTs the job has.

    I believe nobody has the answer for this, but feeling so disappointed about the job atm that will make my arcanist turn into Scholar first... And that comes from a main Summoner player from previously FFs.

    PS.: Sry for errors, not native english speaker here.

    Quote Originally Posted by HiirNoivl View Post
    This is an MMO. Even though Summoner is a traditional name for a person who calls forth a large beast the deals devastating damage in spectacular fashion, that's not viable in an MMO because of Balancing issues, making something OP, making something hard on the system when hundreds of SMNs in a FATE party call our their huge monsters and deal devastating attacks all at once.

    This is not a single player game. This is an MMO. That's why SMN is a DoT job.

    Hope that answers your question.
    That only answer why you can't spam huge effects in battle not why it's DoT.
    why hell's fire from an Ifrit Egi should be a huge effect? he's not Ifrit itself if it did damage in aoe it would be enough. Unicorn summon restoring hp aoe... Stuff like that.
    (8)
    Last edited by Jyhnnox; 09-07-2013 at 02:53 AM.

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    This is an MMO. Even though Summoner is a traditional name for a person who calls forth a large beast the deals devastating damage in spectacular fashion, that's not viable in an MMO because of Balancing issues, making something OP, making something hard on the system when hundreds of SMNs in a FATE party call our their huge monsters and deal devastating attacks all at once.

    This is not a single player game. This is an MMO. That's why SMN is a DoT job.

    Hope that answers your question.
    (2)

  3. #3
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HiirNoivl View Post
    This is an MMO. Even though Summoner is a traditional name for a person who calls forth a large beast the deals devastating damage in spectacular fashion, that's not viable in an MMO because of Balancing issues, making something OP, making something hard on the system when hundreds of SMNs in a FATE party call our their huge monsters and deal devastating attacks all at once.

    This is not a single player game. This is an MMO. That's why SMN is a DoT job.

    Hope that answers your question.
    Well thats not really a reason for it to be a DoT class. Just because a class has a pet doesnt mean they HAVE to be a dot class, they could have lower personal damage, to be made up by the pet damage, they could be a versatile class, who could change rolls based on what pet they have.

    There is just something off with the FEEL of the class, the DoTs lack weight or impact, whereas other classes are alot more on the flashy side.
    (3)

  4. #4
    Player

    Join Date
    Aug 2013
    Posts
    37
    The Summoner is pretty much a copy of WoW's warlock. Pretty lame if you ask me.
    (5)

  5. #5
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vanroe View Post
    Well thats not really a reason for it to be a DoT class. Just because a class has a pet doesnt mean they HAVE to be a dot class, they could have lower personal damage, to be made up by the pet damage, they could be a versatile class, who could change rolls based on what pet they have.
    You mean like DRG in FFXI? Last I heard that sucked. The last thing we need is a class like DRG in XI

    Quote Originally Posted by Vanroe View Post
    There is just something off with the FEEL of the class, the DoTs lack weight or impact, whereas other classes are alot more on the flashy side.
    Well, there's always BLM.
    (0)

  6. #6
    Player
    Zoot's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Zoot Zoot
    World
    Exodus
    Main Class
    Lancer Lv 40
    What's wrong with being a DoT Class? I think it's good that the Summoner has a different play style than a Black Mage.
    We have one Nuke Caster and one DoT/Pet Caster. Sounds good to me.
    (1)

  7. #7
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Why not make it a DoT class?

    They summon things and use DoTs. Sure it's arbitrary but so is summoning big creatures for big alpha-strike damage. There's no real logic either way.
    (0)

  8. #8
    Player
    Fantasia's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    560
    Character
    Aqu'a Fantasia
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Traditional Summoners called a summon for a unique, one-off, powerful attack.
    OH WAIT, that's exactly what its level 50 ability does. . .

    I'm confused, would you want Enkindle to be a SMN's only move? There are so many ability slots to be filled that it would be silly to have anything else; I'd rather it not be a copy of XI's SMN where every ability was a different way of controlling the same pet.

    The only way to make it "traditional" would be to remove all of its existing abilities and replace them with different summons which appear, do a single attack, and then retreat. Fun. At least DoT/debuffs allows for SMN to actually regulate things.

    Also, Arcanists in FF "traditionally" revelled in dark magics, so... I'd say it's spot-on.
    (0)

  9. #9
    Player
    Jyhnnox's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Luth'li Sin
    World
    Behemoth
    Main Class
    Arcanist Lv 44
    Quote Originally Posted by Rbstr View Post
    Why not make it a DoT class?

    They summon things and use DoTs. Sure it's arbitrary but so is summoning big creatures for big alpha-strike damage. There's no real logic either way.
    The logic is that of a Final Fantasy game, not real world game. And there's no logic in Summoner being DoT mage while theres plentiful logic in the summoning of big creatures for big alpha-strike damage.

    And the question is not just the damage. Summoning can have multiple effects, like casting Doom, casting regen in the party, casting protect/shell/reflect like in other FFs its not just about the damage.

    If this class was called warlock, nobody would be saying anything about its name other than it's a copy from wow :X
    (1)

  10. #10
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by zx10r View Post
    The Summoner is pretty much a copy of WoW's warlock. Pretty lame if you ask me.
    not really
    (0)

Page 1 of 2 1 2 LastLast