
Originally Posted by
Physic
actually when you had long parties you saw that the exp sort of stayed the same, there were different enemies that worked with some jobs better than others, like a melee heavy party could get really good exp chaing low hp mobs, but the healer got weak exp, the solution is for the healer to focus more on damage and debuffs, but many didnt understand that. Ideally for a straight healer, healing a bunch of people was good, so they loved aoe mobs, once you started to see how it worked, it was pretty decent, it actually made people play well and rewarded them for being on point, healers would watch the enemy for its aoes, and start casting before it even hit, removing para was also something they were on top of. for me, debuffing and doing as much damage as possible was the path to great exp.
problem is on weak mobs, you could kill em before you got the random proc, and who is most likely to be fighting weaker mobs? soloing people, and who solos? beginners usually. basically they should have either had a minimum exp amount, or they should have cut the gains but made them non random. like i said, it has its flaws, but it wasnt something where you got a lot of exp for failing.