Quote Originally Posted by Slynk View Post
they could see a big performance boost from cacheing the models
Possibly, but it's not that complicated to put a character together. They've got the basic engine already built for "assembling" characters so it's really just "character 1, head 5, skin 32, weapon 18,..." etc. And with the amount of gear changes in this game, how often are you likely to run into the same person with exactly the same gear?

The fate performance issue you mentioned is most likely graphics card related (can't cope with the amount of things going on) and I know people that have had that issue and they've said turning down the graphic settings have helped, I don't know if it'll help here, but worth a try?

That's interesting what you said about LOD cache, I hadn't noticed that until you said, although there's definitely no disk caching going on, so it must all be RAM based.