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  1. #41
    Player
    Onnslaught's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Eco Volare
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Crica View Post
    rewards from fates are - lots of xp and average seals

    rewards from dungeons are - lots of gear and learning to pt and some xp

    seems balanced to me
    Really? Average seals? FATE's give by far the most XP and seals while also leveling up FC's the fastest. I don't really have an issue with dungeon XP, moreso how much better FATE's are than everything else in the game. We don't need to buff other leveling avenues IMO, just nerf FATE's some. I actually think with coffers and bosses the rewards for dungeons are fair.
    (2)

  2. #42
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Efrye View Post
    Endgame aside, this game is clearly designed as a "play together alone" experience that discourages party play so people don't feel like they're missing out by playing solo.
    Only so long they don't want the best gear in the game.
    (0)

  3. #43
    Player
    A-Shock's Avatar
    Join Date
    Mar 2012
    Posts
    266
    Character
    High Quality
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Am I the only one who doesn't mind the EXP dungeons give? The way I see it, you never get all you gear in 1-2 runs (unless you're really lucky I guess.) So it gives me time to collect the green drops I want/need, before I out level the dungeon and need to move onto the next.
    (0)

  4. #44
    Player
    Atrious's Avatar
    Join Date
    Aug 2013
    Posts
    220
    Character
    Atriese Lolo
    World
    Lamia
    Main Class
    Archer Lv 72
    Quote Originally Posted by Xayoc View Post
    Seems like you got partied with some baddies. As a healer this one inspects gear before beginning any 50 dungeons. If it sees a DPS with a level 31 weapon or a tank wearing level 39 rings, /leave.
    This is why people dont like doing dungeons. People like you using terms like "baddies" I'm sure you are the first one that rages when someone messes up. This is why MMO's dont feel like what they used to because the community is absolute shit.
    (5)

  5. #45
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    I don't know if I'd like to have dungeons increase exp gain. I think I'd just rather fates exp reduced to balance it. God forbid somebody not gain a level every evening from casual play.
    (1)

  6. #46
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AridElf View Post
    EXP boosts wouldn't really do much for tanks when all I hear in the /shout channel all day is how 'all' tanks suck, with lots of silly naming and shaming. A nicer community would do more good than any exp boosts could.
    I guarantee you, not all tanks suck. I know I'm a good one, people have told me many times, and I've healed a 2 really good ones (at level 20 though)
    (0)

  7. #47
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I do not support dungeon grinding, simply put they designed content and you just want to skip it. The MMO community is stuck on this "End Game" perception that nothing starts till the very end, These same people are the first to want more content, after skipping over most of the contet the game had.

    I would not analyze any progression mechanic till the launch zerg has gone. To even suggest that things like FATES bring too much XP for how fast they are is to not realize that a month from now there wont be nearly as many people doing the FATES. a 2 minute zerg could become 15 minutes of you and a party of 5. The game designers put way more thought into the game then the players complaining in this thread.

    A famous quote "The journey is half the fun".
    (0)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  8. #48
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Right, so they spoil the fun for the mass of people who signed up right away.

    There's not a lot of thought behind that, no matter how you like to spin it.

    Fates should scale with the number of participants, or limit the number, so taht everything is not just "WATCH IT MELT".

    Boss fates have no mechanics that I've seen. I can't even see Svara and I tank her just fine. I have no idea what's going on in the fight, I hold hate and I get healed.
    (0)

  9. #49
    Player
    Seriat's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Ontario
    Posts
    421
    Character
    Seriat Toren
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by A-Shock View Post
    Am I the only one who doesn't mind the EXP dungeons give? The way I see it, you never get all you gear in 1-2 runs (unless you're really lucky I guess.) So it gives me time to collect the green drops I want/need, before I out level the dungeon and need to move onto the next.
    ^ This so much. I've been running repeated Longstops to finishing gearing up for Titan story fight. Not only is the exp pretty solid (500-1k exp per mob), I get spiffy gear too. Win win imo. FATE's are fun and all don't get me wrong, I'm just one of those people that enjoy dungeons I guess.
    (0)

  10. #50
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Group couldn't learn a dungeon, and I was only there trying to help (Hakke Manor).

    The only thing I gained was a loss of 3200 gil in repairs.
    (0)

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