Hmm im confused now, on my run ifrit didnt drop anything (normal)and i tought that was intended? Or is that only in the story part, were we first encounter him?
In all of my Ifrit, Garuda, Titan hardmoves I've ran, I've literally seen like 95% caster weapons, 80% being healing weapons.
ITT: ppl who are upset they are not fully geared from end-game content in an MMO after only 2weeks of it going live...
Nah~ That's just rotten luck on drops. ^^ The real reason I think is because people are fearful of being ridiculed for just about anything/no apparent reason (no matter if they're good, or just new) instead of being understand, or helpful to make the person into a better tank/healer. If I didn't have my family to play with I'd certainly be afraid of going into DF. lol >.> I mean if people didn't have their tight subligar ridding up their behinds, not bothering to pick it out, and be helpful and kind to others then there actually might be more tanks/healers. However that's just my opinion. lol ^^;
Maybe it's because the gameplay of Tanks/healers isn't "fun" for most people.
I know there are players that like the roles but there needs to be more then just being a meat shield that stands there doing puny damage and hitting aggro skills, more then a healer that sits there in back tossing on heals.
Warhammer even made healing more fun then most mmo's. As a shaman you actually needed/wanted to fight and do damage, as this built up a meter which in turn made your healing skills better and more useful. So as a healer you actually took part in combat and didn't just stand back hitting heal over and over, unless you wanted your healing to be less helpful.
Tank wise, this is where Moba games have took it ahead, it's just more fun (imo) to play tank roles in mobas, where tanks aren't merely a shield who does no damage. instead it's more about being able to disrupt/taunt, and you can still do decent damage, you don't feel "powerless" when it comes to having an impact on the battle.
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