I can actually get behind this.Rather than increasing dungeon XP why not just give repeatable dungeon quests that require you to complete some challenge? Make the quests scale with level so level 30s have a reason to go to Satasha, and give bonus XP, items, or even seals (GC quests) for completion. It would help keep low level dungeons going when most of the player base has out leveled them.
Dungeon xp = horrible, dependent on decent tank and healer, time consuming
Fate xp = amazing, you can tab and press 3 while you nap if you like, no player requirement that won't easily be met by the 150+ people at the fate, takes 30 secs - 1 minute
There's currently no reason to do anything in the game other than race to purple circles on your map.
I think everyone is leveling with Fates so they are able to farm up enough seals to purchase a chocobo at level 20.
Allow people to "need" on items they have a relevant levelled class for, even if they aren't actually playing that class right now, and I imagine that would help keep dungeon interest up.
There's been a few times when I've been helping out on an early dungeon with my WHM and something's dropped that's made me think "Ooh, my SMN/BRD, etc could use that!" but I can only "greed", which means 9/10 times I lose the roll. Keep the needing to within +/- 5 levels of the item in question (to avoid level 3 MRD "needing" level 40 weapons, or level 50 BLMs "needing" level 20 gear, to help prevent people AH'ing the stuff rather than using it) and I think it'd help.
~Note to self: Stop logging out in silly hats~
Maybe I'm a rarity or something. But even as almost lvl 40 sch, I still run SAS, Toto, and all that constantly. Not only helps me warm up for higher dungeons that day. It also helps my FC out who need gear or just level their lower classes.
Yes, take off all nice features and well thought things of this game and make it as bad as all others.Allow people to "need" on items they have a relevant levelled class for, even if they aren't actually playing that class right now, and I imagine that would help keep dungeon interest up.
There's been a few times when I've been helping out on an early dungeon with my WHM and something's dropped that's made me think "Ooh, my SMN/BRD, etc could use that!" but I can only "greed", which means 9/10 times I lose the roll. Keep the needing to within +/- 5 levels of the item in question (to avoid level 3 MRD "needing" level 40 weapons, or level 50 BLMs "needing" level 20 gear, to help prevent people AH'ing the stuff rather than using it) and I think it'd help.
Do it now, or we'll retain our respiration till we die and you SE you'll bare the responsibility :O
No, really if you want an item specific for a class, play that class. Also it's 1 chance on 4 not 9 on ten :°
With your idea, everybody would roll a tank or a hearler to farm the stuff, dps would quit dungeons for ever if they see a support class taking a way some dps loot.
And I don't speak of elitism, arrogance, leavers, that are common in this game because sadly we can't say the community is good as those you'll find on LotRO or TSW.
Being a bad bad bad (winks at PS2) community doesn't make it more performant in difficult encounters as far as I see.
I thought the evil side granted some kind of super talent and smartness?
Last edited by Deathgasm; 09-07-2013 at 02:02 AM.
If everyone is doing fates for exp, in a game that has many ways of getting exp, clearly this is unbalanced and needs to be either nerfed, or the other means of getting exp need to be buffed.
There is no way I should be getting 7-10k exp in a lv 33 fate in 2 min. Sorry but this is not balanced. Why do quests? Why do dungeons? Why do anything other than fates if exp and leveling is your concern?
They /kind/ of already have this. While not bonus XP, the Expert Delivery Missions have you trade in loot from many different dungeons for Seals. admittedly, Its only 40 - 80 Seals per item, depending on the item. So there is a reward to simply go back into any dungeon.Rather than increasing dungeon XP why not just give repeatable dungeon quests that require you to complete some challenge? Make the quests scale with level so level 30s have a reason to go to Satasha, and give bonus XP, items, or even seals (GC quests) for completion. It would help keep low level dungeons going when most of the player base has out leveled them.
The best way to guarantee Seals from the venture is to go in on the class whose item is on the Delivery Mission, So if theres a lot of PLD/WAR items on the list, gives you a reason to jump on your PLD/WAR and run a few dungeons.
Of course, they need to boost the seals gained from these Missions, but the framework is there.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.