If you aren't checking your gear condition every so often then you're the one at fault.
If you aren't checking your gear condition every so often then you're the one at fault.
Which is completely pointless. It should show gear durability, like every other video game with repairs does.
Placing a repair NPC at the beginning of the instance wouldn't be a bad idea. Usually people are caught off-guard by broken gear after a wipe when they return the beginning of the instance, so this wouldn't be a bad idea. It would introduce another gil-sink anyway which isn't a bad thing either.
It's also easy to forget for people who have multiple crafts leveled and are used to being able to repair their own gear at anytime. You off course can't change classes during an instance to repair your gear, so this is where people can get caught off guard as well.
Last edited by zPanda; 09-06-2013 at 12:07 PM.
I hear it is difficult to check your gear before you enter a dungeon.
If there were reminders at 75%, 50% and 25% I think I would kill myself with all of the notifications that would be.Why does gear stay white, until 10%, then finally break? Why is there no "Your gear is at 75%, your gear is at 50%, your gear is at 25%" reminders? Why doesn't it turn green/yellow/red? I shouldn't have to manually open my char screen to see my gears durability, that's insanely annoying.
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