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  1. #11
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Sneakaboo View Post
    It's funny that with some groups I'm not even half of my mana at the end of a boss and with others I'm dead oom.
    Not even talking about a bard here just the difference.

    First boss there isn't that heavy on your mana, though if this happens it will be difficult.

    - Damage to low to blow up the adds in time
    - Tank not picking up the adds when damage is low
    - Tank not popping his cooldowns at the right time
    - DD taking red circles
    Bard in group?
    It also depends a lot on the dps output of course..
    (0)

  2. #12
    Player
    Draemos's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Chaste Draconnis
    World
    Exodus
    Main Class
    Conjurer Lv 50
    It's one of(or probably several of) a couple things:
    1. You're overhealing too much
    2. You're not using Shroud of Saints on cooldown
    3. You're not taking advantage of Freecure Procs
    4. You're using spells inefficiently (ie Cure I is more efficient than Cure II, Medica II than Medica I... etc)
    5. DPS/tank are taking too much avoidable damage, this includes when the healer/dps is taking aggro damage from lack of tanking
    6. DPS sucks and it's taking you too long to kill stuff

    The first four are fixable, the last two you can't do much about other than yell at people.
    (3)

  3. #13
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    The true answer: You didn't use Repose...

    Repose is pretty spammable and every effective usage will save you multiple times the cost of Repose.

    Macro it in this way:
    (Start step 1 after the MT marked the Attack1 target)
    1) Mark a different target with Ignore.
    2) Shout in party that you are going to sleep the target in the next 2 sec.
    3) Wait 2 sec.
    4) Cast Repose.
    5) Repeat & Rinse it on every monster except the target marked Attack1 by the MT.

    You may even have extra mp left to do DPS :P
    After the monster wake-up, if the tank didn't grab it, then just knockback the monster and Repose it again.
    (0)

  4. #14
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    The question was about long boss fights. To date, I have not seen sleep used during a boss fight. Ever.

    As a tank, I'm not sure if that's because things are immune to sleep or just that they have to die and there's no point in waiting. There may be times when sleep is valuable, but that would be strategy specific to certain boss - not general answer.
    (0)

  5. #15
    Player
    AlestrinVier's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Alestrin Vier
    World
    Odin
    Main Class
    Conjurer Lv 50
    Hi DefeatedYMIR. Hope you're still enjoying WHM even though its proving to be a tough class to play. Hopefully we can help with that, though!

    First off, shortly after a battle starts, casting regen gives you a very low cost constant heal over time. Try not to cast it towards the end of a battle or before the start of a new one because the moment it ticks after the tank has aggro'd the mobs you will generate threat and they will come after you instead which can put the tank out of position as well as leading to dps survival issues as well!

    The second thing you may want to consider is sticking to only using cure I while the tank is above 50-60% (adjust as neccessary for the levels of damage the tank can tank in a burst!) health as it is much more efficient over time not only when you take into account potency and MP cost, but when you take into account that your mp is constantly regenerating.
    (Will continue when able...)
    (4)

  6. #16
    Player
    AlestrinVier's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Alestrin Vier
    World
    Odin
    Main Class
    Conjurer Lv 50
    Spamming cure I has very little strain on your MP pool. You should try to save Cure II for when you have a proc of Freecure or if a party members health drops by over 1000. If no healing is required, you can save the Freecure proc for up to 15 seconds. This means you can wait those 15 seconds while your mp regenerates, then cure with cure II as needed for no cost!

    For those pesky moments of AoE damage on the party, you may want to use Medica 2 as although the initial heal is low, the regen is provides is quite potent. Using this in conjunction with divine seal is a fine party heal, and any subsequent AoE healing needed after the initial Medica 2 can be dealt with with Medica I.
    (5)

  7. #17
    Player
    AlestrinVier's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Alestrin Vier
    World
    Odin
    Main Class
    Conjurer Lv 50
    Coming on to shroud, once you've masters mp conservation you will likely only need to worry about this for bosses. I tend to trigger it during the longer fights when my mp has dropped by 1300 from its maximum. I rarely use it a reaction to enmity as this never seems to be an issue if you're sticking with cure I / regen for the main healing strategy.

    If you start feeling that you just need that little bit more healing power to stop you draining your mp, divine seal gives you a nice boost, and can be active effectively a lot of the time. It's a 15 second ability on a 1 minute cool down so for large portions of any battle you can be healing heavily with the low tier of cures.

    Hope this helps you out a bit! And sorry for the triple post, but seriously... 1000 character limit >.<
    (3)

  8. #18
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Draemos View Post
    It's one of(or probably several of) a couple things:
    1. You're overhealing too much
    2. You're not using Shroud of Saints on cooldown
    3. You're not taking advantage of Freecure Procs
    4. You're using spells inefficiently (ie Cure I is more efficient than Cure II, Medica II than Medica I... etc)
    5. DPS/tank are taking too much avoidable damage, this includes when the healer/dps is taking aggro damage from lack of tanking
    6. DPS sucks and it's taking you too long to kill stuff

    The first four are fixable, the last two you can't do much about other than yell at people.
    If he's having MP problems in Amdapor Keep, it's probably no.6. Though I'm not sure how you can run out of MP on Demon Wall before being squished, it's a short fight and I spam the hell out of Medica spells on that one.
    (0)

  9. #19
    Player
    Keileia's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Keileia Rose
    World
    Odin
    Main Class
    Conjurer Lv 54
    I want to point out that mana regen does get noticeably better with better gear even with lazy play. So if you can't really get it, gear helps to cover up sloppyness.
    (0)

  10. #20
    Player
    Ultimaetus's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Doomy Mcfluffkin
    World
    Malboro
    Main Class
    Conjurer Lv 50
    -Regen gives the best HPM in your arsenal,

    -You don't have to keep everyone full health to do your job.
    (0)

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