


...said the archer 35.For being in the category of MMOG, this game has so many mechanisms that force people into solo play its ridiculous. During the betas I didn't have the chance to play with my wife, as she was never in the beta, and now that I have had time to play with her after launch I spend more time out of a group with her than I do in one. Most of the main story is solo, grand company leves are also forced solo. A huge chunk of the game is forced solo tasks, taking the multiplayer right out of MMOG. Class quests also end up being mostly solo, although I can understand these being solo.
It's just really saddening to have to play half the game solo when my gaming partner is sitting right next to me doing the same content... alone.
It just doesn't make any sense. Please allow at least light parties to enjoy all of the awesome content this game has as a group - don't force us to play ALONE when we are all paying to play a game TOGETHER.

im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures. Sure at face value it isnt eye pleasing for whiners, but It was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>
Last edited by Peprika; 09-06-2013 at 05:20 AM.
I played FFXI for years, and you have to admit after the third job going from 10-75 stuck in a group going from zone to zone for hours on end killing the same thing over and over and over got a little old. It's nice having a balance of things you can do. In this game you can do several things, you can solo and quest, you can do dungeons, you can do fates, leves, etc. I don't see it as one sided either way.im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures, but at least it was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>



Le sigh.im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures. Sure at face value it isnt eye pleasing for whiners, but It was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>
It's because the structure of this game streamlines the learning process vertically... The game slowly introduces its mechanics, then slowly introduces you to group play. By the end of the game there is nothing *but* group play. Complaining about lack of team work at 35 makes no sense, specially when you haven't even been introduced to all the mechanics or to the most basic skills of your job. Not to mention its wrong as there is more than enough to be found...
Examples: sastasha, the tam-tara deepcroft, copperbell mines, halatali, the thousand maws of toto-rak, haukke manor, brayflox's longstop, the sunken temple of qarn, fates, leves, 12 different guildhests, 2 primal fights.
And after the main storyline? It's basically 100% group play.
Last edited by Majidah; 09-06-2013 at 05:57 AM.

nah i disagree, players had more then enough time to learn how to play the game before level 10. it never effected them on how to play in a group in ff11. and that game did perfectly fine. sorry, hiding all the multiplayer features untill after the game is done is frankly bad game design. it should be found throughout the game.
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