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  1. #51
    Player
    Peprika's Avatar
    Join Date
    Aug 2013
    Location
    Florida
    Posts
    18
    Character
    Peprika Parkman
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Majidah View Post
    ...said the archer 35.
    im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures. Sure at face value it isnt eye pleasing for whiners, but It was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>
    (4)
    Last edited by Peprika; 09-06-2013 at 05:20 AM.

  2. #52
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I agree with the group aspect, I am sorry to those who love to solo, but thats what console games are for. non online adventure. FFXIV should be group based. Story wise i remember going WTF when i had 3 dungeons back to back. I also found that you can group / duo most of the story, and its much smoother. also you definitely cant solo the dungeons they want you to go through. in regards to FATES i believe your seeing them during a high population, I think they will become more of 5 man group events when people spread accross the level ranges and get involved in other things beside leveling.

    A good portion of game mechanics are hard to judge right now due to the sheer number of players being thrown at them. I think SE did a good job, that is not to say a perfect job. I am an EQ fan who would prefer the term "Solo" to mean im crafting because EQ was 80% group 20% solo. I wouldn't mind being put in spots where solo is not an option
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  3. #53
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    These post always make me scratch my head. There is plenty of group activities you can do; Guildhest, Dungeons, FATE, and Leve. There is plenty solo activities too; Leve, FATE, Quest, and Hunting Log. Don't blame the SE because you don't want to be social.
    (2)

  4. #54
    Player

    Join Date
    Aug 2013
    Posts
    38
    Quote Originally Posted by Dyvid View Post
    These post always make me scratch my head. There is plenty of group activities you can do; Guildhest, Dungeons, FATE, and Leve. There is plenty solo activities too; Leve, FATE, Quest, and Hunting Log. Don't blame the SE because you don't want to be social.
    These get you together with random people for like 5 seconds. This is not community building.

    Quote Originally Posted by Jess_Spark View Post
    Well some people like to solo. I feel the same way about the forced Duty questing. There is a lot of stress involved with a PUG Group. They are not always patient/friendly. I do not know any of these dungeon quests we are thrown into and when you are not perfect they put you down and treat you like garbage. I sit next to my mom and she plays a healer class and gets yelled at when she does those duty quests too.

    Why not just make everything a choice. Solo or group depending on your playstyle? Why should we be forced into anything that isn't fun. Afterall, that's what playing is about. We are not playing to get in some fool group who wants to yell at us. I can go to work if I want that.
    First, when you have to rely on other people you tend to be nicer. FFXI proved this. Second, I agree with offering both options, as long as grouping is the faster leveling option. Because grouping will always be more difficult, as dealing with other people is always more difficult than doing it yourself (from your own perspective). It doesn't have to be massively faster, something like 5% more exp or something. Nothing substantial. That way a bad group will result in slower leveling than soloing, but a good group will be faster. Encouraging people to at least try group play.
    (3)
    Last edited by Moochan; 09-06-2013 at 05:15 AM.

  5. #55
    Player
    Jess_Spark's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Jess Spark
    World
    Fenrir
    Main Class
    Weaver Lv 50
    Well some people like to solo. I feel the same way about the forced Duty questing. There is a lot of stress involved with a PUG Group. They are not always patient/friendly. I do not know any of these dungeon quests we are thrown into and when you are not perfect they put you down and treat you like garbage. I sit next to my mom and she plays a healer class and gets yelled at when she does those duty quests too.

    Why not just make everything a choice. Solo or group depending on your playstyle? Why should we be forced into anything that isn't fun. Afterall, that's what playing is about. We are not playing to get in some fool group who wants to yell at us. I can go to work if I want that.
    (2)

  6. #56
    Player
    Zoelie's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Tatiana Rose
    World
    Durandal
    Main Class
    Conjurer Lv 31
    Quote Originally Posted by Peprika View Post
    im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures, but at least it was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>
    I played FFXI for years, and you have to admit after the third job going from 10-75 stuck in a group going from zone to zone for hours on end killing the same thing over and over and over got a little old. It's nice having a balance of things you can do. In this game you can do several things, you can solo and quest, you can do dungeons, you can do fates, leves, etc. I don't see it as one sided either way.
    (1)

  7. #57
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    This game has more required group content than most recent MMO's. I'm actually surprised we haven't seen more "WHY FORCED GROUPING SE?" complaints actually.

    This is 2013 OP, not 2003. 90% of a MMO being group only is a relic of the past that needs to stay buried there.
    (3)

  8. #58
    Player
    Peprika's Avatar
    Join Date
    Aug 2013
    Location
    Florida
    Posts
    18
    Character
    Peprika Parkman
    World
    Ultros
    Main Class
    Conjurer Lv 50
    All im saying is neither Solo or party structure should be outruled, but if one of the two were to have more, for the love of god please be party structure so i can have more of an incentive to play with people. I cant comprehend on how they expect people to want to play a single player game that requires you to pay a monthly fee, while requiring to be connected to the internet. it makes no sense.
    (0)

  9. #59
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moochan View Post
    First, when you have to rely on other people you tend to be nicer.
    This doesn't speak towards some of the people you're lumped together with in the Duty Finder. It's BECAUSE you're being grouped together with random people that some people feel there's no consequences for their actions and they'll do whatever they want. FFXI was a bit different in that you had to cooperate with the people only on your local server, and your actions DID have consequences.

    And I'm just going to throw it out there even though it's pretty obvious - this isn't FFXI. This game wasn't designed for the minority of people that want group content forced on them most or all of the time. As I mentioned earlier, I feel the game has just the right amount of solo and group content to get through the main story. Endgame has always been group oriented and that won't change.
    (1)

  10. #60
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Peprika View Post
    im sorry but what does level have to do with proper game structure? FF11 did perfectly fine when it came to party gameplay at early levels, and all we did was kill small creatures. Sure at face value it isnt eye pleasing for whiners, but It was cohesive, well thoughtout and strategic gameplay that required mental capacity unlike the large sea of brain dead mmo games that only allow you to play them solo, for some contradicting reason >.>
    Le sigh.

    It's because the structure of this game streamlines the learning process vertically... The game slowly introduces its mechanics, then slowly introduces you to group play. By the end of the game there is nothing *but* group play. Complaining about lack of team work at 35 makes no sense, specially when you haven't even been introduced to all the mechanics or to the most basic skills of your job. Not to mention its wrong as there is more than enough to be found...

    Examples: sastasha, the tam-tara deepcroft, copperbell mines, halatali, the thousand maws of toto-rak, haukke manor, brayflox's longstop, the sunken temple of qarn, fates, leves, 12 different guildhests, 2 primal fights.


    And after the main storyline? It's basically 100% group play.
    (1)
    Last edited by Majidah; 09-06-2013 at 05:57 AM.

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