As a LV 40 Pally ive never purchased anything from crafting that i didnt need to turn in a quest. All my gear comes from runnign dungeons, plain and simple.

As a LV 40 Pally ive never purchased anything from crafting that i didnt need to turn in a quest. All my gear comes from runnign dungeons, plain and simple.

I wish they would change it so you just received gil/experience as quest reward, with maybe an occasional piece for a major quest completion. Too much gear to effectively use given how quick you level and therefore outgrow your gear. Given how easy it is to level they should make gear come primarily from crafters.

As someone that prefers to dps, I cann't rely on dungeon diving for gear. I can, however, keep all my equipment up to par much easier through crafting. Sure, I can try to luck out on quest rewards or even going to the npc armor vendors. But I can't count on quests to give me everything I need/want. NPC gear is starting to get quite pricey. I'm also at the point it's cheaper to start buying the darkmaterial for my own repairs than to continue to use NPC repairs.
Error 3102 Survivor


Have you tried seeing if there is a "Request repairs" similar to "Request Meld"?
I know that they shifted melding proactiveness from the crafter to the client, the client has to find a crafter and then ask him for a meld, whereas before the client set a public melding flag and the crafter had to find a client.
Maybe repairs work the same?

While dungeon drops edges out HQ gear at level, Aetherial is usually equivalent, and getting a full set of Green dungeon gear every 5 levels is a lot more luck and work than getting HQ'd everything (at a near 100% rate on NQ mats) from crafters.
Also, goldsmithing is such a good way to make accessories, which are quite a bit harder to get "en masse" from dungeons. Not to mention, you can convert to materia an entire set of jewelry and replace it by an identical set with very little effort -- lots and lots of materias stacking up in my retainers thanks to my goldsmithing.
I know about the new "Request Meld" interface, but I haven't actually asked anyone to try to "request repairs". I'll check tonight with FC-mates.Have you tried seeing if there is a "Request repairs" similar to "Request Meld"?
I know that they shifted melding proactiveness from the crafter to the client, the client has to find a crafter and then ask him for a meld, whereas before the client set a public melding flag and the crafter had to find a client.
Maybe repairs work the same?

For your primary character, sure. For your secondary character roles, no. You mean my LNC str/dex gear doesn't help my conjurer out? Absolutely. Unless you plan on carrying Level 5, 10, 15... gear for both DoB and DoM you won't have enough gear to fill out both via dungeon crawls. Crafting fills this void.SE really needs to make crafting recipes that are worth making every single recipes is useless, unless its for relic weapons.
GC weapons or primal weapons is all you need to work your way up to the relics
i mean theres is no point at all to make armor when you can easily get full set of armor from quest & AF for free then theres already new people with darklight sets it completely kills crafting.
nothing is up to spec even with materia crafted gear is garbage.
goldsmithing is all that will be useful, till you get darklight that is. gathering & crafting gear is it and thats the minority of the game most people are full blown fighting jobs.
ILVL 70 crafted HQ gear with materia is equal to the best gear in the game. Crafting is incredible. For SCH, goldsmithing accessories are better even if not HQ or materia'd because you want crit and MND.
one of the biggest annoyances is i have to switch to the crafting class i want to repair certain gear. they should just allow you to repair it regardless of what your current class is, as long as you meet the requirements on your crafting class
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