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Thread: Aggro Icon

  1. #151
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    Quote Originally Posted by gifthorse View Post
    Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.
    Just like the poor newbies experiance in ffxi? he nearly did quit the game after being stuck in jeuno. Alot of ppl have.

    I like how ppl keep bringing up ffxi but hasn't played it recently. Or else you would know the community isn't like it used to be. The only help you get is "go to website x" Heck even from an LS you get this.

    Also even if you know something aggros you still need to figure out away to avoid it. All the icon does is just shows ppl what aggros.

    again like I'm gonna say be ready to teach newbies how aggro works if it gets removed.
    (0)

  2. #152
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    Quote Originally Posted by Riaa View Post
    I understand why people don't want an aggro icon, or any way to know what will or will not attack you when you run past it. But seriously, this isn't FFXI. SE is doing what is best for the game, and that involves bringing in new players...and after the pitiful state this game was in after it launched, it needs to improve to actually attract back the people that steered clear.

    Sure, make it color coded like most other MMOs. Make it so you can turn it on and off, I guess. Its a much needed function, so thank you SE for thinking about the big picture.
    ^ This

    Sure, i would like an on/off switch for the aggro dot, but, hey... SE is fixing what they can as fast as they can....

    oh yeah.... btw.... XIV is still free
    (0)

  3. #153
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    OJtheLIONKing's Avatar
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    Ojay Lionking
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    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
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  4. #154
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    Riaa's Avatar
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    Rhia Koyo
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    Quote Originally Posted by OJtheLIONKing View Post
    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
    B-but...as a former XI player I WANT THIS GAME TO BE MY OWN SPECIAL SNOWFLAKE OF A GAME. INCREASING THE PLAYER BASE BE DAMNED.

    Sorry. I totally agree with you - this community makes me face palm so hard.
    (0)

  5. #155
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    Well too bad the icon is an eyesore to look at. I wouldn't even mind if it look better and blend in with the atmosphere more. It like they sat down with one of the lead director and the conversation go something like this.

    Lead Director: "What can we do to make FFXIV more user friendly?"

    One of them say "How about add in an icon to show which mob are aggressive?, it would help out newbie more."

    Lead Director: "Great ideas! Now get to work on it right away worm!"

    Designer: "Done, I just snatch a quick icon in photoshop using Google Image Search."

    Lead Director: "Are you mad?, we gonna run into copyrighted crap!"

    Designer: "Done, I just blown up the icon in photoshop and make it shiny."

    Lead Director: "Shiny, I like shiny... How long did it take. We on a tight schedule here."

    Designer: "Oh only about 5 minutes."

    Lead Director: "Good Work!"
    (0)
    Last edited by Darkrose; 03-09-2011 at 01:59 PM.

  6. #156
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    Balbanes's Avatar
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    I agree, this icon needs to go and be replaced with something MUCH more subtle...
    (0)

  7. #157
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    Rjain's Avatar
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    Thread summary based on posts of both opposing sides.

    Those opposing icon - Elitists.
    Those supporting icon - Conformists.

    Fix the ugly icon and make it more subtle and give the option to turn it off = both sides win.
    (0)

  8. #158
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    Rowyne's Avatar
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    Quote Originally Posted by OJtheLIONKing View Post
    I may have mentioned it before in this thread but this makes me seriously worried about the community. How can you want and support the game succeeding if you so vehemently oppose a standard feature in every MMO made in the past 6 years? "It's too easy" "We shouldn't hold the hand of newcomers" "I don't want it so take it out completely" are responses that reek of arrogance and elitism as opposed to the rational good natured thinking we all need to encourage this game to grow.

    This is in every other competitive MMO out there, usually with color coded names instead of that distracting icon, and the average gamer expects it in their game. The average MMO player who's not playing this game is exactly who SE needs to target to expand, not just us few who are still playing after all this time. Instead, I see many grumpy players who equate tedium and outdated design with player skill and refuse to budge. If a stupid little icon that just brings the game into the last decade of MMO design provokes this much hate from the hardcore players, the dev team has an uphill fight in expanding the playerbase past "a few former ffxi players."
    ^ THIS right here!

    The people who are complaining that an aggro indicator somehow destroys immersion and adventure and exploration must be the same people who vehemently supported the market ward system without a search function because they enjoyed spending hours looking through retainer bazaars.

    Seriously? Work smarter, not harder.

    Aggro indication is a standard feature of modern MMOs. What other MMOs are you playing that don't offer this? FFXI? We've already established that this ISN'T FFXI.

    FFXIV needs to get with the times, and an aggro indicator is a step in the right direction.

  9. #159
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    Rjain's Avatar
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    Boy do I hate the excuse "everybody does it we should too".
    (0)

  10. #160
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    I think players should learn to avoid or consider the potential for agressive creatures in the world they exist in regardless of how many mmo's protect them from, in essence, themselves more than the mobs. Darwinism has a function.
    (0)

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