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  1. #491
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    uhhh yeah, maybe its cause some people played early, but yeah ranger was becoming the only DD people respected for endgame NMs. monk had to take all of its clothes off, put on some mind robes, and boost for 2 minutes 30 second in the corner, then get swapped in the alliance for one chi blast, and monk was lucky because sam drk drg war were lucky if the ls was pretty good theyd try to get a sneak attack off once in awhile.

    Most hard nms had a variety of AOE skills that made the upkeep of melees not worthwhile, also the ffeding the mob tp angle, and the debuffs.
    and it wasnt just endgame, the hot thing became ranger burn parties.

    I think many of yall came to ffxi late, because not only did they nerf ranger, they boosted 2 hand weapon damage, ranger was so far ahead most DD it was insane. Before merits most DD did like 20-40 a regular hit on hard NMs.

    Anyhow people say lancer got buffs, marauder got aoe, what reason does pugilist have to do less damage than an archer? before you say because it can tank, understand that is no help in most party situations, unless they are tanking, also most of you vastly overate archers lack of defense, they have evasion, a native blink like skill, and can use any number of defensive skills. they also have quickstride, i think they can avoid damage a lot better than a pug who needs to be inside of a monster to do his job.
    i literally have to fight a toad inside the toad or it says out of range, and i can completely avoid tail chase on lancer by standing at the end of attack range.
    why is the guy who can attack with the least risk, the one who has the most damage?

    If you want to make your lower hp a fair trade off, then, you gonna actually have to create situations where you can get hit, lets be honest archer also has enimity skills on lowest cooldown, they are probably the least likely DD to get hate for damage dealt. So wheres the balance?
    (0)

  2. #492
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    haha i remember that chi blast thing, man that was lame =p
    (0)

  3. #493
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Physic View Post
    uhhh yeah, maybe its cause some people played early, but yeah ranger was becoming the only DD people respected for endgame NMs. monk had to take all of its clothes off, put on some mind robes, and boost for 2 minutes 30 second in the corner, then get swapped in the alliance for one chi blast, and monk was lucky because sam drk drg war were lucky if the ls was pretty good theyd try to get a sneak attack off once in awhile.

    Most hard nms had a variety of AOE skills that made the upkeep of melees not worthwhile, also the ffeding the mob tp angle, and the debuffs.
    and it wasnt just endgame, the hot thing became ranger burn parties.

    I think many of yall came to ffxi late, because not only did they nerf ranger, they boosted 2 hand weapon damage, ranger was so far ahead most DD it was insane. Before merits most DD did like 20-40 a regular hit on hard NMs.

    Anyhow people say lancer got buffs, marauder got aoe, what reason does pugilist have to do less damage than an archer? before you say because it can tank, understand that is no help in most party situations, unless they are tanking, also most of you vastly overate archers lack of defense, they have evasion, a native blink like skill, and can use any number of defensive skills. they also have quickstride, i think they can avoid damage a lot better than a pug who needs to be inside of a monster to do his job.
    i literally have to fight a toad inside the toad or it says out of range, and i can completely avoid tail chase on lancer by standing at the end of attack range.
    why is the guy who can attack with the least risk, the one who has the most damage?

    If you want to make your lower hp a fair trade off, then, you gonna actually have to create situations where you can get hit, lets be honest archer also has enimity skills on lowest cooldown, they are probably the least likely DD to get hate for damage dealt. So wheres the balance?
    Oh ARC can have it's damage reduced but you still have to make it the same as other DD or lower it further and give them some kind of support role. The problem is the people crying nerf aren't asking for balance to keep the class viable while asking for the reduction in DD. Every class but ARC and GLD have multiple roles they can fill in a party. Saying an ARC shouldn't have DD is the same as saying a GLD shouldn't have provoke at this point.
    (1)

  4. #494
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Like i said before, if it were up to me Id add party vs party combat so deeply in this game, that it would be a rare thing where you can just fight one dude. Id also make some mobs have different hate multipliers for certain types of damage/healing, Making off tanks matter, and likely that some points in battle you may take damage. Then ranger would be justified damage wise, but honestly in that type of situation, id forgo damage as the main class focus and go with utility, aoe shadowbinds, special types of debuff arrows (say changing their weakness, like oil arrows, things that make them weaker to slashing/peircing etc)

    Problem is, since most people arent used to that kind of complex play, and having to take/avoid damage, It would probably be hated by all, and they would want perfect tanks who could lock down all hate on multiple mobs at once easily, so they can go back to doing only one thing.
    (0)

  5. #495
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Physic View Post
    Like i said before, if it were up to me Id add party vs party combat so deeply in this game, that it would be a rare thing where you can just fight one dude. Id also make some mobs have different hate multipliers for certain types of damage/healing, Making off tanks matter, and likely that some points in battle you may take damage. Then ranger would be justified damage wise, but honestly in that type of situation, id forgo damage as the main class focus and go with utility, aoe shadowbinds, special types of debuff arrows (say changing their weakness, like oil arrows, things that make them weaker to slashing/peircing etc)

    Problem is, since most people arent used to that kind of complex play, and having to take/avoid damage, It would probably be hated by all, and they would want perfect tanks who could lock down all hate on multiple mobs at once easily, so they can go back to doing only one thing.
    Ok that makes since and definitely more fun than what we have right now.
    (0)

  6. #496
    Player
    Myri's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    22
    Character
    Myri Kennet
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'm failing to see the need behind the OP's rather militant crusade to destroy Archer damage output. Does it need some adjusting to bring it more in line with other DD classes? Probably. It is, however, a moot point until the sweeping battle changes that SE are promising are put into place. Any adjustment made now to the class may severely under-power Archer when the changes to combat are "finalized".
    (1)

  7. #497
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I'm sure everyone is aware of the upcoming battle adjustments and changes, I just wanted to chime in and say that the dev. team is committed to performing class balancing adjustments as needed.
    (37)

  8. #498
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bayohne View Post
    I'm sure everyone is aware of the upcoming battle adjustments and changes, I just wanted to chime in and say that the dev. team is committed to performing class balancing adjustments as needed.
    Thank you!
    (0)

  9. #499
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    And once again I know nothing that I didn't already know 5 minutes ago.
    (9)

  10. #500
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bayohne View Post
    I'm sure everyone is aware of the upcoming battle adjustments and changes, I just wanted to chime in and say that the dev. team is committed to performing class balancing adjustments as needed.
    do not forget to increase magic attack!

    and real AMs
    (2)

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