
Originally Posted by
Physic
uhhh yeah, maybe its cause some people played early, but yeah ranger was becoming the only DD people respected for endgame NMs. monk had to take all of its clothes off, put on some mind robes, and boost for 2 minutes 30 second in the corner, then get swapped in the alliance for one chi blast, and monk was lucky because sam drk drg war were lucky if the ls was pretty good theyd try to get a sneak attack off once in awhile.
Most hard nms had a variety of AOE skills that made the upkeep of melees not worthwhile, also the ffeding the mob tp angle, and the debuffs.
and it wasnt just endgame, the hot thing became ranger burn parties.
I think many of yall came to ffxi late, because not only did they nerf ranger, they boosted 2 hand weapon damage, ranger was so far ahead most DD it was insane. Before merits most DD did like 20-40 a regular hit on hard NMs.
Anyhow people say lancer got buffs, marauder got aoe, what reason does pugilist have to do less damage than an archer? before you say because it can tank, understand that is no help in most party situations, unless they are tanking, also most of you vastly overate archers lack of defense, they have evasion, a native blink like skill, and can use any number of defensive skills. they also have quickstride, i think they can avoid damage a lot better than a pug who needs to be inside of a monster to do his job.
i literally have to fight a toad inside the toad or it says out of range, and i can completely avoid tail chase on lancer by standing at the end of attack range.
why is the guy who can attack with the least risk, the one who has the most damage?
If you want to make your lower hp a fair trade off, then, you gonna actually have to create situations where you can get hit, lets be honest archer also has enimity skills on lowest cooldown, they are probably the least likely DD to get hate for damage dealt. So wheres the balance?