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  1. #1
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    Apr 2011
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    [dev1033] Armory System, Class Names, and the Lore

    I would like to post my opinion on the suggested change of class names.

    I don't believe its necessary.

    The armory system is unique, and different to anything else out there.

    The class names make sense, and represent what they are very well. The Gladiator uses a sword and shield, clearly he is a tank. the Archer is obviously a ranged damage dealer, and a Marauder is clearly a melee damage dealer. The other classes are just as straight forward. Anyone who has played a couple of different MMO's or read a few fantasy novels in their time should have no problem working the classes out.

    This is not Final Fantasy XI, this is Final Fantasy XIV. It is familiar, but different. Don't make it a clone.

    Each Class belonging to its own guild has been developed in the lore and I really like Eorzea as it is presented. It has its own feel. I also can't wait to see what is planed for future updates. a Musketeer class? Yes please!!

    Concerning uniqueness across the classes, go ahead and restrict some more of the abilities from being used cross class. you will then have a more general idea of what abilities that gladiator is sitting on, and can therefore have somewhat of an expectation of what he can do. The ability to mix it up should not be removed completely though as it allows players to tailor their gaming experience somewhat.

    If you agree please sound off below to show support for the names as they are.

    Thanks,
    (5)

  2. #2
    Player
    Lienn's Avatar
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    Mar 2011
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    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I like the armory system as a whole. I don't even see the need of any changes bigger than a few tweaks.

    But i believe the name change part will not happen anymore since the classic classes already were stated to be some kind of advanced job system that will be built over armory system...so i believe these current classes are, pretty much, safe.

    About the abilities, its perfectly balanced IMO. I don't see why changing it...IMO it was stupid at FFXI you "forgetting" how to cast refresh because you changed clothes...maybe our new had was too tight... lol

    In this game we have the affinity system exactly to reflect this...once you learn something you do learn something...you might not be able to use the skill properly with your current class (like trying to use slashing skills with a wand...cutting people with a branch does is hard to do!) or sometimes impossible (which is fair enough. IMO "signature moves" of each class need to be exclusive), but this does not mean the character forgot the skill.

    I love the way here you have one character than know several classes (which reminds me alot the FFT serie system) instead of FFXI's job system that you actually had "multiple characters" in one, being one exclusive for each class.

    Thumbs up for armory system and game uniqueness!
    (3)

  3. #3
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    Mar 2011
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    Final Fantasy XI is not the only FF games with jobs like Monk, Samurai, White Mage, etc. It isn't as if they have to get rid of the current FFXIV classes to add the traditional FF jobs (Though I really wonder how they'd do it considering they just decided to throw a massive random assortment of abilities/spells into single classes *cough* CONJURER). I'm all for uniqueness when it works well, but right now it doesn't. Is a name really that important anyway? Would you be upset if they named a new class bard instead of instrumentalist?
    (0)

  4. #4
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    They need to make it so that spells are A LOT more efficient on the original class than they are on another class (which, if I remember, is what the affinity system is for but it's not doing too much right now). One of the best and easiest ways to do this, in my opinion, would be to lower the bases on all skills and change how they scale with stats...so that speccing into INT/MND/PIE will give you visible changes to spell damage/healing with every little bit (even with +30 in my INT, I barely get something like a 20-30 damage increase in my THM spells).

    This way skills aren't restricted by use but by effectiveness.
    (4)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
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    Quote Originally Posted by Demacia View Post
    Final Fantasy XI is not the only FF games with jobs like Monk, Samurai, White Mage, etc. It isn't as if they have to get rid of the current FFXIV classes to add the traditional FF jobs (Though I really wonder how they'd do it considering they just decided to throw a massive random assortment of abilities/spells into single classes *cough* CONJURER). I'm all for uniqueness when it works well, but right now it doesn't. Is a name really that important anyway? Would you be upset if they named a new class bard instead of instrumentalist?
    I think the names are important. Like I said in my original post. It is more to do with the feel of Eorxea, and the Lore that we have seen and read up to now.

    Whats wrong with a class called Instrumentalist, or Musician for that matter that has a primary hand weapon/tool of a musical instrument?

    Or, for that matter, how about a two weapon fighting guild for Fencers? Rapier / Stilleto combination?

    The weapon based armory has so much potential.

    Embrace it. Don't clamor for names to be changed, just because they are not the same as the ones in FF XI.
    (3)

  6. #6
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    Quote Originally Posted by Lienn View Post
    But i believe the name change part will not happen anymore since the classic classes already were stated to be some kind of advanced job system that will be built over armory system...so i believe these current classes are, pretty much, safe.
    I don't believe a band aid job system on top of what we already have is needed either, but don't get me started on that.
    (0)

  7. #7
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Here ya Go.

    http://ffxiv.gamerescape.com/2011/04...ditional-jobs/

    I still want them to implement the classic Job Names but as their own system which is what they appear to be doing based on Letter 8.

    Malifor. I'd at least like to see them implement the Job System as a way to establish paths for people who have trouble distinguishing themselves on their own.

    IE. Jobs are just title that have say 10 job levels, and each job level grants 1 trait or skill that is specific to that Job. (White Mage = Benediction, Thief = Steal, Etc.)
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player

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    Quote Originally Posted by SuzakuCMX View Post
    They need to make it so that spells are A LOT more efficient on the original class than they are on another class (which, if I remember, is what the affinity system is for but it's not doing too much right now). One of the best and easiest ways to do this, in my opinion, would be to lower the bases on all skills and change how they scale with stats...so that speccing into INT/MND/PIE will give you visible changes to spell damage/healing with every little bit (even with +30 in my INT, I barely get something like a 20-30 damage increase in my THM spells).

    This way skills aren't restricted by use but by effectiveness.
    100% agreed. And, in line with that give us more gear that is "Requires: Gladiator" and the like to help provide those stat bonuses and make it obvious what role you are filling. If someone is running around in the Tanking Gladiator gear, then its obvious what role they want to fill.

    Mind you I already think the roles that each class is designed for is pretty clear if you read the FFXIV website, or even have any familiarty with MMO's.
    (0)

  9. #9
    Player
    Riposte's Avatar
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    Apr 2011
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    Limsa Lominsa
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    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I strongly agree with the OP. In comparison FFXI's classes weren't neatly integrated into the setting with a few exceptions(eg BLU).
    (2)

  10. #10
    Player
    MarkH's Avatar
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    Mar 2011
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    Character
    Suph Heiral
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Hmmm, to me Gladiator sound more like someone who routinely participate in duel rather than someone who protect the team, that would be more like guard or sentinel.

    Conjurer sound like someone who summon things, like conjure up food out of thin air rather than someone who throw fire at people.

    Marauder to me sound like someone who roam around looking for things (also remind me of Harry Potter so maybe they should be shapeshifting mages?)

    Thaumaturage (however you spell that) have no meaning to me at all.

    The problem isn't with the name however, but with the fact that whichever class i play, I use basically the same skill set, the only different when i play various class is that some skill have longer recast time.
    (0)

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