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  1. #21
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Highest Level at 31 and complaining about an exploit used in a Level 50 Dungeon??? Oh right...probably scared that by the time he could use it, it might not be possible anymore, so he rather complains sooner than later, so others can't use it too much before he could...since...it gives them an advantage over him.

    PS: This is not an exploit...this has been done in various MMOs over the course of time and it was not just popular in many of them, especially in FFXIV 1.0 it was NECCESARRY for Speedruns who were implementd with JUST THAT in mind by SE.
    (1)

  2. #22
    Player
    Rael's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Samael Malak
    World
    Coeurl
    Main Class
    Alchemist Lv 50
    The reason I don't really like these 'speed runs' is because I have a quest to do this dungeon and every time I join a team to do it the little 'One or more members of the party haven't done this before' and everyone goes 'aw hell there's a noob' and then they all quit.

    It didn't really bother me the first two times it happened... but it took me seven or eight rounds of this crap before I had a team agree to do it with me, and I ran out of MP on the first boss because regen x2 + stoneskin and a couple heals wasn't enough to keep them alive (had to spam cure II and Medica II), then I got pissed because before one of the dps quit he told me that I was a sucky healer. (Honestly I had an easier time with Ultima Weapon, and the other healer on the team died at the beginning of that fight).

    After that I tried the duty finder for four more rounds of people quitting at the beginning before I just gave up on it. The most infuriating part is that I know how to do the dungeon; I've read three guides and watched about a dozen YouTube videos explaining what to do and how to do it for just about any situation that could possibly happen in Amdapor.

    The solution I would implement would be to scale it based on % of attempts completed vs % abandoned- with 100% reward being at like 80% completion and maybe up to 150% for 100% completion rate (reseting weekly so people don't get stuck with a bad completing record). This would encourage people to complete the dungeon while allowing trash mobs to be skipped, and force people to include those of us who are new to the dungeon more while still allowing for people to quit if things clearly arent working.

    Also, I would have this bonus apply to completely random teams. People joining as a group of 2 to 4 should still be eligible for a bit of a bonus, but the more pre-set the team members are, the less the bonus would be.
    (1)
    Last edited by Rael; 09-04-2013 at 06:52 PM.

  3. #23
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Some people just want to watch the world burn.
    (0)

  4. #24
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    They could add party enmity in the dungeons and the mobs won't go back until none is standing anymore.
    (0)

  5. #25
    Player
    DrPancakes's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Dr Pancakes
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kahri View Post
    (dons her subligar) This isn't Tera. This ... is ... SPARTA FINAL FANTASY! (shoves Illya into the deep dark pit)
    I wish I could downvote you
    (1)

  6. #26
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DrPancakes View Post
    I wish I could downvote you
    I know how you feel, babe.
    (0)

  7. #27
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    people gonna complain for anything
    (0)

  8. #28
    Player
    Raithunder's Avatar
    Join Date
    Feb 2013
    Posts
    17
    Character
    Rai Thunder
    World
    Balmung
    Main Class
    Gladiator Lv 60
    HOw about before they even look at this page, Fix there servers so ppl can log in and see this dungeon? Compensation for all the wasted time trying to log in or being stuck logged in.
    (0)

  9. #29
    Player
    Jackel's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Jackel Ratsbane
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by TirionCrey View Post
    Highest Level at 31 and complaining about an exploit used in a Level 50 Dungeon??? Oh right...probably scared that by the time he could use it, it might not be possible anymore, so he rather complains sooner than later, so others can't use it too much before he could...since...it gives them an advantage over him.

    PS: This is not an exploit...this has been done in various MMOs over the course of time and it was not just popular in many of them, especially in FFXIV 1.0 it was NECCESARRY for Speedruns who were implementd with JUST THAT in mind by SE.

    Just for the sake of being accurate can you please provide a dev and/or CSR statement stating one way or another?

    Thanks,

    -J
    (0)

  10. #30
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    I would like to offer all those above who keep saying things along the lines of 'if you can do it, the devs must've intended it' an example of what, I think, proves why using death as a strategy isn't what the devs intended.

    Behests.

    Anyone and everyone can pass a Behest. Literally. If you die you just respawn and respawn and respawn again. Technically it's very simple to win a Behest by simply not caring about dying and just kinda zerg rushing the scenario with your death respawns. You'll still get rewarded for completion and you'll still get it ticked off on your duty finder.

    So can it be said this is what the devs intended?

    NO!

    For three simple reasons:
    - the devs built in an individually tailored NPC instructor to give you very direct tips on how to be successful in each particular Behest;
    - if your group, together, follows those instructions you're highly likely to do so without any deaths;
    - if (a) you are a first timer to a Behest and (b) successfully beat it without any party knockouts/deaths you will get a HUGE bonus to the exp & gil reward received (something like an additional 4x the initially stated bonus).

    The devs construct those individual Behests in a particular way to reward us for playing together as a group, for following instructions, and finally - for avoiding death -.

    You can still technically pass the Behests without doing so by not giving a shit about dying - you'll still go on to access Behest 'end game' - but if you technically win by zerging the Behest mechanic in this way, you haven't done what the devs intended and you don't get the massive bonus reward for it.

    Behests are the devs way of trying to help players understand how to work together as a party, therefore the way they structure the rewards in Behests is the way they want you to play the game.

    Succeeding without player knockout/death is a sign of individual and group skill.

    Succeeding by manipulating an easy win via the use of player knockout/death as a strategy:
    - (a) does not require skill; and
    - (b) is not how the devs intended you to play the game.
    (1)
    Last edited by Kahri; 09-05-2013 at 01:57 PM.

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