frustrating with this speedy combat, it was really fun in 1.0/1.23
frustrating with this speedy combat, it was really fun in 1.0/1.23
Playing Lancer, currently a Dragoon. I have never had issues with positioning any of my positional attacks. (Currently 2 back-stabs and 1 move that makes ALL flanking attacks do more damage)
If a mob spins or turns then i have to adapt to my enemies position as I SHOULD. Positional combat will obviously be more effective in a group environment. Abilities still do damage when out of position, but not as much, so you aren't "useless" if you have to fight them.
I love this feature about the game. The difficulty of combat and content is why a lot of people play this game. You are rewarded for being in position with extra damage above the abilities 'base' damage. There is no penalty for being out of position, only extra damage if you are. At least that's how I see it <3
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