For me, its a fun idea in concept. It adds an extra layer of complexity to the battle system and helps beef up the skill cap for melee classes.

However, in practice, it becomes frustrating because every creature randomly spins, drops red zones, or is just flat out impossible to get into position on. The tolerance of Flank vs back seems off at times as well (I suppose due to latency).

I'm not asking for positional combat to be removed. I would just like it if the "random spin" spells didn't change a creature's orientation. So even though Hydra is constantly turning to spit Fire/Ice, the game wouldn't recognize his orientation as changed and that could be communicated by having its reticle staying pointed the proper direction.