Elexia, can you link me to the interview please?
Elexia, can you link me to the interview please?
There's a Chocobo in the Ul'dah camp.
HOPE.
Thanks...
Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
10.) If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?Thanks...
Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
* "Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.
http://static.finalfantasyxiv.com/to...96074756711197
People complained they didn't listen so you can't blame them for listening now.
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Why do you assume quest hubs mean that the quests are done in instances? lol.Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
The quests may send you to the already existing dungeons to get your RSE for all we know.
They aren't going to instance everything.
I don't assume the quest hub quests are in instanced, I assume they are solo based WOWclone quests. I assume the DUNGEONS are in instances.
@SupaCancerion. I don't want them making instanced dungeons where we pull trash - > fight boss - > loot, repeat x4000 to farm gear like we did in WOW. That's boring and lame. I want them to make party based missions into "dungeons" that are "outdoor" like in FF11.
Because that would make the most sense, I assume that, but I hope that they AREN'T like that at all. I'm just waiting to see how the dungeons and quest hubs are now.
@GabbaGabba I don't want to grind the same dungeon over and over again for AF and RSE gear, and those were just examples, we could easily get different types of gear. I would rather have story based missions/quests for gear, not stupid boring WOW clone dungeon grinds. If I want a WOW clone, I'll go play rift, a much better game.
Majority asked for that so what's the problem?I don't assume the quest hub quests are in instanced, I assume they are solo based WOWclone quests. I assume the DUNGEONS are in instances.
@SupaCancerion. I don't want them making instanced dungeons where we pull trash - > fight boss - > loot, repeat x4000 to farm gear like we did in WOW. That's boring and lame. I want them to make party based missions into "dungeons" that are "outdoor" like in FF11.
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