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  1. #11
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    So, you want to grind in a party for exp, but grinding in a party for exp on FATE mobs isn't good enough?

    I don't understand this community one bit.
    (6)

  2. #12
    Player
    Invz's Avatar
    Join Date
    Jun 2011
    Posts
    181
    Character
    Zero Life
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    What about dungeon grinds? Its not like you can go in there solo.
    (1)

  3. #13
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    How didn't I explain it Kiri? Targeting a fresh mob and not being able to get into melee range of it before it dies is really... not fun.

    If I see a fate with a couple people, I like to participate, until the steamroller come though.
    (3)

  4. #14
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I'm going to agree with OP on this one. It was one of the things I loved most about XI over all the other MMO options. I hate questing to level, and it just doesn't make sense to me why it's so over used. Either way you look at it you're still grinding, but at least in EXP parties you're learning your roll. I don't see why they couldn't have at least kept it as a competitive option, but I guess not everyone can be pleased at the same time.
    (2)

  5. #15
    Player
    StrangerousDangerous's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Crunchy Dark
    World
    Adamantoise
    Main Class
    Lancer Lv 75
    I miss this old school aspect of getting in a group with some people...and grinding the shit out of mobs.

    Actually more than anything I miss those non instanced dungeons that you would take a 6 man party into, they were difficult and you had to find a good spot that wasn't taken...but the beauty of them was that you had to have everyone preforming their role correct to get good XP out of it. I miss having a dedicated puller who could keep the flow of mobs without overloading the tank but pushing his boundries...dedicated cc to cover accidental pulls or pats...ect



    Only thing (imo) that this game is really missing. Hopefully the harder dungeons will be more like this and less "maximum speed and efficiency. skip all mobs possible to race to the end boss and down him in the fastest most boring way possible"
    (6)

  6. #16
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Aside from what Mjin said, I'm almost to my first 50 and done with probably 75% (that's probably low) of quests meant for leveling (quests that require 50s don't count). The only quests I haven't done are in LL.
    (0)

  7. #17
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    As long as overworld grinding is slightly less viable as the other options I'd be ok with it. For FATEs you have to sit around and wait for them to pop, whereas with a party you can just keep killing stuff as often as repops allow. When one method becomes better than the other people will follow the path of least resistance, and it's already been stated numerous times throughout beta that they would rather people participate in content than randomly killing stuff.

    I'd be ok with an xp bump for monsters as long as it doesn't supercede dungeons or FATEs in terms of XP/hr.
    (1)

  8. #18
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Steeled View Post
    How didn't I explain it Kiri? Targeting a fresh mob and not being able to get into melee range of it before it dies is really... not fun.

    If I see a fate with a couple people, I like to participate, until the steamroller come though.
    So it's no different than leveling in XI, only now you just can't attack mobs instead of having other parties stealing all your mobs.

    This should be perfect for XI purists.
    (0)

  9. #19
    Player
    gorror's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Fingowrath Finlly
    World
    Zalera
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jennestia View Post
    Funny thing about this line of thought is, 'FATE Trains' as they call it has almost become mandatory along with spamming the same dungeons over and over - allowing world grinding actually breaks things up, people say they want options, Yoshi should have never taken this one away.
    Never said i was happy about "FATE Trains", personally i would like FATE xp nerfed, dungeon and quest xp boosted slightly and party areas added into the game as well as xp from pvp (haven't don't any so i can't say weather or not there is)

    The more options there is to level the less likely one is to burn out when leveling all different classes.
    (0)

  10. #20
    Player

    Join Date
    Aug 2013
    Posts
    38
    Quote Originally Posted by gorror View Post
    As long as it doesn't become mandatory to level i wouldn't have a problem adding specific zones that require a party and having the mobs give a lot more xp, however 200 mobs to gain a whole level is WAY to fast imo.

    If it becomes mandatory then its a very bad idea, groups are common on launch but no so common 3 years after launch.
    If playing with other people becomes mandatory in a multiplayer game then.....
    (2)

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