No. I'm not going to be one of those AFKing jerks. All you're doing is adding to the problem.
I may not be able to get back in if I log out, but at least I know that I'm making one person really, really happy by giving them my spot.

No. I'm not going to be one of those AFKing jerks. All you're doing is adding to the problem.
I may not be able to get back in if I log out, but at least I know that I'm making one person really, really happy by giving them my spot.

So basically rather than trying to convince people to stop AFKing and ease the login problems, you want to try and make the problems continue?
Hopefully the increased server capacities will mean an increased login limit, but if not I honestly hope your plan backfires and you can't get in because you just told everyone else to stay AFK.
I don't know for sure (only SE knows the exact traffic details), but it seems quite obvious that if everyone stopped logging in and AFKing then they probably wouldn't have a problem logging in when they actually wanted to.Are you guys serious? You guys think that the problem falls to us to make the servers playable?
...really?
New servers wont fix the problems on old servers. As long as there is no login queue or an AFK kick timer - and the act of getting onto your character is completely random chance - there will always be players who will AFK when they go to work so they can play when they get home. These people are not jerks. Not everyone can afford to spend the time required to get into their server - which, because of no queue, requires active attention - so if they want to play at all for any reasonable amount of time, they have no other choice. You honestly want to blame them? This is SQEX's design! An AFK kick timer is not a bad thing in any sense nor is it difficult to introduce to the game... in fact it is so simple that it is absolutely buttfucked to think that the devs of this game are incapable of or too time-strapped to implement it. It's much more likely that for whatever reason, they have chosen by design to not implement an AFK timer. Until they actually give us an answer as to why this is how it is, they are not doing everything they can to help players PLAY the game.
Just because you don't understand what it takes, doesn't make it acceptable.
I feel like I'm the only Lalafell that followed standard naming conventions ._.



I agree that there should be an AFK kick, but in the meantime my point was, and still is, that while players continue to intentionally AFK it makes the problem worse, not better. Although it'll never happen, if everyone who was AFKing DIDN'T then we'd all be able to get on with minimal issues until SE could implement a problem AFK kick.

Someone already said it best. I do it because I don't have a choice.
I leave home for college at 7AM, and get home anywhere between 4PM to 7PM. Accounting for homework, food and sleep, that really doesn't leave much time to try and destress a bit, and I DEFINITELY don't have 5+ hours to spend TRYING to log in.
I refuse to log out until I know for a fact I'll be able to log back in when I actually want to play, and I can't blame any other AFKer who does this.
Square has made it become a necessity.
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