Results 1 to 10 of 832

Dev. Posts

Hybrid View

  1. #1
    Player
    minihalcyon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Aleph Aster
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    This may go hand-in-hand, but the animations were drastically affected by these changes, too. I miss my lalafel's proportions, and the more-accurate physics of movement that came with 1.0 Anyone else remember grinding to a half and seeing your gear fall around his/her body as he came to a stop? I miss it
    (3)

  2. #2
    Player
    rosythorns4's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    W'rose Radiuju
    World
    Balmung
    Main Class
    Ninja Lv 80
    yes, where you'd actually see the robes kinda swing back forward after a swift run forward and stop, am kinda happy how they also now bring up even more of these animations from even falling now, but am curious, as you had said, if they just swapped us back to the bodies from 1.0, if we could actually resync into the proper animations for the various errors we're seeing today?
    (1)

  3. #3
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by minihalcyon View Post
    This may go hand-in-hand, but the animations were drastically affected by these changes, too. I miss my lalafel's proportions, and the more-accurate physics of movement that came with 1.0 Anyone else remember grinding to a half and seeing your gear fall around his/her body as he came to a stop? I miss it
    Yes. I dearly miss the stop/go animations. Damn you 2.0, damn you! *sigh*
    (3)

  4. #4
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by minihalcyon View Post
    This may go hand-in-hand, but the animations were drastically affected by these changes, too. I miss my lalafel's proportions, and the more-accurate physics of movement that came with 1.0 Anyone else remember grinding to a half and seeing your gear fall around his/her body as he came to a stop? I miss it
    Yes! I miss that so much! It's such a small thing, but it went such a long way towards making character movements seem natural.
    (3)

  5. #5
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by NakoVesh View Post
    Yes! I miss that so much! It's such a small thing, but it went such a long way towards making character movements seem natural.
    Inertia animations were taken out deliberately, unfortunately. It was in dev notes in Beta. I miss it too.
    (0)