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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I am neither going to defend or place all the blame on either side.
    In my opinion, the fault of the current situation lies on both sides.

    The problem stems from SE not being prepared and having enough servers and not having systems to regulate the server populations (AFK Kicker, Server Population Display, etc.).
    They admitted the fault on their part and are trying to fix the problems and make up for their mistakes.
    Whether what they are doing is enough is up the individual.

    The problems have however been made worse by the players by doing things like logging in and leaving themselves logged in, causing server congestion and not allowing others to be able to get into the game. Whether or not this behavior is justified due to the state of things and the mistakes made by SE is again up to the individual.

    So to put it simply, SE made mistakes that caused the current problems but we, the players, have helped to make it worse.
    (0)

  2. #12
    Player
    feesh's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Wystan Frauka
    World
    Adamantoise
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Kissker View Post
    Yoshi said in an interview recently that they're looking at AFK kicking if it's still necessary after this maintenance. I bet if we make enough noise they'll also give us free server migrations (eventually).
    (0)

  3. #13
    Player
    A5ko's Avatar
    Join Date
    Aug 2012
    Posts
    77
    Character
    Black Dow
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TouchandFeel View Post
    So to put it simply, SE made mistakes that caused the current problems but we, the players, have helped to make it worse.
    Yet we are the paying customers. Why shouldn't we want to log in and play?
    (0)

  4. #14
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by A5ko View Post
    Level 50 - Correct, Legacy Player - Right on.

    Not been able to play since Phase 4....
    Exactly the issue at hand. 1017 is just simply "too many players on one server" How exactly "adding new servers" will fix this without stating more information - is questionable at best. If they allow character transfers, then yes, if they increase population limits - then yes, but otherwise... the next move could very well be a full SE faulted thing. And not just a SE oversight and a Massive Player Overload problem
    (1)

  5. #15
    Player
    AlienWacKo's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gango Dungo
    World
    Zalera
    Main Class
    Arcanist Lv 16
    Quote Originally Posted by Kissker View Post
    Lulz at all those that didn't actually read anything but the title, because the title was intended to troll while the post was informative.
    regardless if it was informative or not, his whole post is about stuff that SE themselves are supposed to take into consideration IE, planning. The launch disaster itself is simply poor planning, even yoshi said that, with excuses for it though. There really is no excuse IMO. If this was where i work and i was responsible for this mess i would have been fired already! Yes this may be the norm for mmo's but that is only because if they over plan and than have to scale back it looks as though they are failing rather then optimizing. It's a lose lose situation really!
    (0)

  6. #16
    Player
    AlienWacKo's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gango Dungo
    World
    Zalera
    Main Class
    Arcanist Lv 16
    Quote Originally Posted by TouchandFeel View Post
    The problems have however been made worse by the players by doing things like logging in and leaving themselves logged in, causing server congestion and not allowing others to be able to get into the game. Whether or not this behavior is justified due to the state of things and the mistakes made by SE is again up to the individual.

    .
    The above is still SE's fault and the result of poor planning, the above is easily taken care of in 99% of other mmo's that has a built in auto kick AFK feature. Yes i know you can script around that via macros/bots but the majority of players would have no clue how to do so. the Auto AFK kick while in of itself would not resolve the issues but would allow for more players getting there chance to play!
    (0)

  7. #17
    Player
    zombifiers's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Darren Walker
    World
    Midgardsormr
    Main Class
    Pugilist Lv 20
    HOW DARE YOU PEOPLE BUY THIS PRODUCT

    HOW

    FUCKING

    DARE

    YOU

    IT'S ALL YOUR FAULT FOR BUYING THE GAME THIS WOULDN'T HAVE HAPPENED IF YOU'D JUST KEPT YOUR DAMN MONEY TO YOURSELF IT'S ALL YOUR FAAAAAUUUULLT

    I didn't read the post because I just assumed that that's ^ what it said. I also assume that OP is a virgin who lives in their mom's house and will get super butthurt that I just called them a virgin.
    (0)

  8. #18
    Player
    Kort's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kort Mcshort
    World
    Mateus
    Main Class
    Botanist Lv 49
    So sure, IF they would have thought about population limits from the get-go they MIGHT have prevented this problem - but honestly, they even stated they didn't expect it to pick up in popularity this fast
    So what you mean is they are ignorant? Because they knew full well by the amount of pre-sales and these very same issues in Beta 4 that it was going to be a problem. They chose to ignore it and go ahead with the launch anyway instead of getting things in order before launching.
    (0)

  9. #19
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by A5ko View Post
    Yet we are the paying customers. Why shouldn't we want to log in and play?
    We should want to log in and play, also we should be able to.
    I never stated otherwise, I actually said that the initial cause of the problems was due to SE not being prepared which was a mistake on their end.
    I also stated that because of players doing things like keeping themselves logged in while going AFK for extended periods of time, that it is making the initial problems worse.
    (0)

  10. #20
    Player
    Kuan-_-Ti_'s Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Kuan Ti
    World
    Behemoth
    Main Class
    Thaumaturge Lv 30
    Quote Originally Posted by Kissker View Post
    Just thought I'd be the one to say this.. but when you break it all down, it's not the "Game" at fault here. The game, EG: the quests, story line, graphics and all that - work fine. Some bugs were/are present, but that's expected of any game "fresh released".


    The 1017 comes from 1 overlooked thing, and only 1.
    Square Enix didn't think it would be required to limit Player Creation Limits to the max population limit on each world. Ideally - no one would ever think of this, because players would log in during "their time" play, and log out/get kicked in any other game.

    The release had a Population BOOM effect, servers filled up so quickly they couldn't even be monitored how fast or react in time, so some servers, like Behemoth - were completely filled, and had MORE characters created after they were full, leaving everyone to a 1017 war.

    Similar effects spread to all the servers as the days went on, especially as the instant success spread and everyone bought out every copy they could.

    Some servers, were LUCKY - they got locked and limited right around their population limits, so it's rare to see 1017 on them, or not at all.


    Let's throw some artificial numbers in here to help.

    Let's say that each world has a limit of 5,000 players. Pretty good, considering the world size and locations.

    If 20,000 people made characters on 1 world - that means that, at best, 1/4 would log in and be online, if they AFK, or whatever - they wouldn't open slots for anyone else.

    This means that 15,000 players (or 3 servers worth, if indeed 5k is the limit) are sitting trying to log in, getting 1017 over and over again.


    Behemoth would be one of those servers, with "too many characters" created, not enough room to play.


    So sure, IF they would have thought about population limits from the get-go they MIGHT have prevented this problem - but honestly, they even stated they didn't expect it to pick up in popularity this fast, in face the "new servers coming" in the "Big Maintenance" were planned for later release when the game was "expected to become popular and need them"

    The real thing that angers many is how they are "working on things"


    Can't find the original now and too lazy, so just copy/pasting instead of quoting, but they stated this on "AFK kicking"

    ""Resolving AFK Character Issues

    From several users on some of our more congested Worlds, we have received requests for a feature which automatically logs out characters who are AFK for an extended period of time. We are actively looking into the implementation of such a feature, but have decided to first concentrate our efforts on increasing the number of Worlds and optimizing the Duty Finder servers.""


    I'd like you to look at that last part again:
    but have decided to first concentrate our efforts on increasing the number of Worlds and optimizing the Duty Finder servers.

    This means instead of dealing with the maybe 1K players AFK on every server, they are instead trying to focus on New Servers and... sadly some BS IN game feature that most of us have never used, or only barely used.

    But... in the reality of it, kicking 1K players means only 1K other players will join in nearly instantly with the Over-Congestion problem, and until they "AFK" long enough, they won't get kicked... etc.

    The main problem is still "too many characters on one server" and AFK kicking does NOT resolve that.


    Players... need to do the following:


    1- Log out when not playing.
    2- Consider Re-Rolling if they haven't been able to get on a server
    3- Transfer to a new World (if a service ever becomes available)
    4- Take time to plan out your friends joining

    2 and 3 both help both the new servers become populated, and the old servers relieve congestion, and are the BEST steps, especially if a "Free Transfer" becomes available.


    The server side of things, though, needs to change slightly. If the 'new servers' don't have any character limits (or aren't carefully watched while they fill up when released) they will become congested as well, never resolving the issue.


    It doesn't matter if they add another 5,000 slots for players to play , most of the servers would still be FULL and 1017 to many, what matters is getting the congestion off the server all together.

    Adding too many slots to a server will only bog it down, especially if no AFK program is implemented, so let's avoid that all together by being more intelligent about how to resolve this.


    I, am re-rolling then deleting my main. I'd delete it now, but then I'd be locked out of the forums,and I need something to pass the time.

    How about you? Are you "Man enough" to re-roll?
    lol its both parties falt SE for lack of support and players for loggin in and not playing
    (0)

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