I think this will be necessary as the next step to relieve server congestion. I have not been able to get onto Sargantanas since Sunday morning due to 1017. Opening more servers may not help congestion on existing servers if people don't move.

I think this will be necessary as the next step to relieve server congestion. I have not been able to get onto Sargantanas since Sunday morning due to 1017. Opening more servers may not help congestion on existing servers if people don't move.
I would support forced migration first actually. Targeting higher level players (those that have refused to log out at all) first. Kind of a revenge thing.
I, am collaborating with friends and were just gonna pick a new server at random and start all over and be one of the firsts to own a house.
As stated server congestion is the main problem with 1017, because they didn't close off Char Creation soon enough. The CCC (char creation cap) on some servers hit right when they filled up, say 10,000 players. But for some of the bigger servers, like Behemoth, probably over double that made toons wanting to play. I tried for 12 hours to log in, then another 6 hours the next day, and today I have given up.
I wanted to get on and give away all my stuff so someone else might enjoy it, but sadly I'll just end up deleting toon instead.
Last edited by Kissker; 09-04-2013 at 12:45 AM.
/Signed they need to do this.
All the na/eu servers had character creation blocked. They did that because they didnt need more players pounding the login server while it was low-capped. They will open up character creation again wednesday.you couldnt be more wrong. some servers like mine (Lev) are so full not only are the concurrent login numbers caped but player creation is straight up turned off. Raising the cap like your talking about will help some of us with server full login errors but that will not remove the player creation block.



I'm not sure that the worlds are capped very low. SE has increased optimizations and capacity since launch, and says there are "over 230,000 concurrent connections". Divide by # of worlds, that's on average over 4600 per world. That's also pretty much 24 hours a day (off-peak, too), going by all the 1017s (more than capacity + queue full).
SE can examine their error logs for 1017 and know how many individuals above capacity are being denied access to each world throughout the hours of each day. If SE is not planning on transfers, they'll want to increase the worlds to handle that amount at least. World queues & fairly frequent 1017s during prime times are expected, especially close to launch, but we shouldn't be seeing queues when all 3 regions (NA, EU, JP) are off-peak times at once. (What is peak, generally? +75% of off-peak? +100%?)
But again, transfers aren't just for balancing world usage. They're also to correct for the problem SE caused by blocking people from creating characters on their friends', guild's, or family members' worlds.
Last edited by ArkhamNative; 09-04-2013 at 01:24 AM. Reason: grammar

i wanted to play on a NA server.. but none were accepting .. so i was forced to go Europe ..fun times ( sarcastic btw)
I would also love to transfer off Shiva (to an English speaking server community).
I'm not sure that the worlds are capped very low. SE has increased optimizations and capacity since launch, and says there are "over 230,000 concurrent connections". Divide by # of worlds, that's on average over 4600 per world. That's also pretty much 24 hours a day (off-peak, too), going by all the 1017s (more than capacity + queue full).
SE can examine their error logs for 1017 and know how many individuals above capacity are being denied access to each world throughout the hours of each day. If SE is not planning on transfers, they'll want to increase the worlds to handle that amount at least. World queues & fairly frequent 1017s during prime times are expected, especially close to launch, but we shouldn't be seeing queues when all 3 regions (NA, EU, JP) are off-peak times at once. (What is peak, generally? +75% of off-peak? +100%?)
But again, transfers aren't just for balancing world usage. They're also to correct for the problem SE caused by blocking people from creating characters on their friends', guild's, or family members' worlds.
Well this ties back to the "AFKers" problem - even though it's "Off peak" time - they are AFK and chilling on the game , doing nothing - so the other 10K players trying to connect never get in.
Honestly I think the population is fine - I think we just needa accept re-rolling on new (brand new, no population) servers after the big maint and move on.
Hopefully the bigmaint will contain a Captcha-powered, timed, afk kicker system, as well as all those new servers, and a bit of a increase in cap for those currently massively congested needing some relief.
If all 3 of those are implemented (which given the 10 hour expected off time... could be why) I can easily see smooth playing in the near future.
However... if they don't do anything about current congested servers (the cap is too low for how many toons have been created) they won't see any result, even if 10,000 servers were added. (too many not willing to re-roll and no free-service to move your char from a congested server to a new one.)
In either case, I hope they limit the Char Creation on the new servers to the population limit. if only 5,000 players "can" be online at once - only 5,000 characters should be permitted to be created, even if it's multiples by the same person. (this only ensures everyone can play at the same time)
and since they probably will NOT include an AFK Kicker - this would ensure that no matter how many are "AFKing" - you won't be 1017ing.
The numbers would then need adjusted daily for Gil seller banning and such - freeing up player slots.
Last edited by Kissker; 09-04-2013 at 01:32 AM.

for how long? 10 minutes? im just one guy on a server and i will have 3 people trying to join my jam packed server. there was a guy in chat that said his guild of 300 players only got 150 or so on and they will all be trying to join. Lev is one of the most populated servers. EVERY person i have talked to said they had atleast 1 buddy they couldnt get in the game. So your saying the increased cap will allow atleast double population on an already over crowded server? not a chance in hell.
they will open charecter creation up and it will be locked within 10 minutes. The ONLY way to fix this is let the misplaced people transfer out to a lower pop to meet up with friends. our friends comming to Lev is NOT a solution
Last edited by Laymorah; 09-04-2013 at 01:32 AM.
As of checking JUST NOW (11:40 AM, Central Time) EVERY EU/NA server is CCC. (Char Creation Capped)for how long? 10 minutes? im just one guy on a server and i will have 3 people trying to join my jam packed server. there was a guy in chat that said his guild of 300 players only got 150 or so on and they will all be trying to join. Lev is one of the most populated servers. EVERY person i have talked to said they had atleast 1 buddy they couldnt get in the game. So your saying the increased cap will allow atleast double population on an already over crowded server? not a chance in hell.
they will open charecter creation up and it will be locked within 10 minutes. The ONLY way to fix this is let the misplaced people transfer out to a lower pop to meet up with friends. our friends comming to Lev is NOT a solution
Large groups are gonna have to re-roll together on a new server, planning times out to ensure they get on together.
Even my group of 10 is going to use Vent and say "NOW LOG IN" and if we all don't make it - we move to another server.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



