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  1. #51
    Quote Originally Posted by darkstarpoet1 View Post
    nice way of thinking... you can excel better by being restricted than you can by being allowed to fill multiple roles on your character.
    The thing is regardless if you can use archer abilities on your THM, are you going to? No. Everyone is going to cookie-cut their roles at the core. If you want to THM tank, you are going to use defender, emulate, raise shield, etc. If you try and THM tank without tanking abilities, you won't fly. The thing is, when someone chooses a job, they know the restrictions, they know what they gain and what they lose by playing that job, and they play it anyway because they want to play those pre-set roles. Nobody rolls into playing a WHM hoping to tank, and obviously from the overwhelming feedback by players, more people want more classic defined jobs.
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  2. #52
    Quote Originally Posted by Eldaena View Post
    Also, forgive me for being somewhat rude. It just gets a little tiring to hear that some people want to be forced into a specific and restrictive role, rather than take the time to perfect their own.
    Let's face it. No one is a snowflake. No one is unique, and chances are if you try to be as unique as possible with skill selections, stats and gear, you are going to be a seriously gimped player. There is no perfecting some unique job that will separate you from the rest, the biggest difference in players will always be skill.
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  3. #53
    I also appreciate the feedback everyone, it is actually nice to hear from different people, and I am sure that the new job revamping will have a little something for us all. ^ ^
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  4. #54
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Daedae View Post
    The thing is regardless if you can use archer abilities on your THM, are you going to? No. Everyone is going to cookie-cut their roles at the core. If you want to THM tank, you are going to use defender, emulate, raise shield, etc. If you try and THM tank without tanking abilities, you won't fly. The thing is, when someone chooses a job, they know the restrictions, they know what they gain and what they lose by playing that job, and they play it anyway because they want to play those pre-set roles. Nobody rolls into playing a WHM hoping to tank, and obviously from the overwhelming feedback by players, more people want more classic defined jobs.
    actually i have concussive blow II and shreiker on my thm atm. that's just because i was out fighting antelope stags earlier and breaking horns, but it allows me to be more of an asset to my party. that equals me excelling above the basic aspect of my class. now whether or not those should be allowed to be used by thm is a different conversation, but since they are allowed i use them to be the biggest help i can be to my party.
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  5. #55
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
    World
    Excalibur
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    Conjurer Lv 90
    Quote Originally Posted by Daedae View Post
    Let's face it. No one is a snowflake. No one is unique, and chances are if you try to be as unique as possible with skill selections, stats and gear, you are going to be a seriously gimped player. There is no perfecting some unique job that will separate you from the rest, the biggest difference in players will always be skill.
    Actually characters are 'snowflakes.' And people can make some unique combinations of skills/abilities/spells and be effective. But people aren't trying to be unique just for uniqueness' sake. We want to be effective too. Part of the 'skill' aspect of this game is knowing what is best for your character in your situation abilitiy/skills/spells -wise. Not everyone will always use the same tactics or abilities, but as long as they are observant, active, and using proper abilities for their situation, how can that be bad? Darkstar has done what I have too, fighting the same mob. I will put concussive blow II on my thm while fighting them to try to help break horns too. That doesn't mean I'm not taking up my role as a mage at the same time, but it is certainly helping my party with their goal.
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  6. #56
    Quote Originally Posted by darkstarpoet1 View Post
    actually i have concussive blow II and shreiker on my thm atm. that's just because i was out fighting antelope stags earlier and breaking horns, but it allows me to be more of an asset to my party. that equals me excelling above the basic aspect of my class. now whether or not those should be allowed to be used by thm is a different conversation, but since they are allowed i use them to be the biggest help i can be to my party.
    There's no lack of useful intertwining of DD abilities, but healing gets shafted is my point, and of course some abilities are going be great for any job, but i agree on the lack of restrictions, everyone having two raises potentially, especially this early in the game, is crazy.
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  7. #57
    Quote Originally Posted by Eldaena View Post
    Actually characters are 'snowflakes.' And people can make some unique combinations of skills/abilities/spells and be effective. But people aren't trying to be unique just for uniqueness' sake. We want to be effective too. Part of the 'skill' aspect of this game is knowing what is best for your character in your situation abilitiy/skills/spells -wise. Not everyone will always use the same tactics or abilities, but as long as they are observant, active, and using proper abilities for their situation, how can that be bad? Darkstar has done what I have too, fighting the same mob. I will put concussive blow II on my thm while fighting them to try to help break horns too. That doesn't mean I'm not taking up my role as a mage at the same time, but it is certainly helping my party with their goal.
    You are probably not the first and only THM to put concussive blow on your bar and use it to break horns, and I do acknowledge that there are variations on the same job according to playstyle, but at the core, in my opinion, everything is pretty much the same. I agree many abilities are useful despite the job they are used on, but i dont think the distinction between jobs is enough, and the lack of roles kinda adds to the lack of difficulty in the game.
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  8. #58
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Quote Originally Posted by Daedae View Post
    There's no lack of useful intertwining of DD abilities, but healing gets shafted is my point, and of course some abilities are going be great for any job, but i agree on the lack of restrictions, everyone having two raises potentially, especially this early in the game, is crazy.
    i agree with the healing gets shafted, but that is not the system that is the cause. it is the lack of challenging fights. me and a group went and took down a few widowmakers north of blue fog. there would be nothing you could do as a mage to heal the party. the mob was r74, but even with 6 r50's it just took and 1 shotted each of us. on the opposite side if we went and attacked the r65 raptors there is maybe one heal needed before the mob is dead.

    people discuss mp management, but if you only throw 1-2 heals in an entire fight there is no need in it. that's why we keep bringing up the nm's. it's the only fights in the game where they have high hp and don't 1 shot your characters. the thing is they are way too easy to kill. they take a while, but quite easy.
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  9. #59
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
    World
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    Conjurer Lv 90
    So, I guess all we really want is more challenge in this game. =p
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  10. #60
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    Quote Originally Posted by Eldaena View Post
    So, I guess all we really want is more challenge in this game. =p
    Yeah, that and reworked classes/combat.
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