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  1. #11
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    if you have good dps in your group specialy if they are spamming abilities or the healer gets a good hefty heal crit,you will lose agro pretty easily as a paladin pre 40

    paladins struggle to hold multiple targets because they are designed for major boss tanking or single target tanking, although marauders/warriors take more damage they are better for holding multiple targets basicly trash mobs or off tanking,until paladins get shield oath and a decent aoe attack emity ability paladins are gonna be the underdogs at lower lvl tanking.
    (0)

  2. #12
    Player
    Phisen's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Phisen Addonexus
    World
    Midgardsormr
    Main Class
    Gladiator Lv 82
    Quote Originally Posted by Tanoshii View Post
    It doesn't matter what you do if DPS don't focus fire. People can beat their own drum all they want, but they aren't holding threat on all monsters if people are hitting them all. Its just not possible. I would suggest macroing a mark into your shield lob so its already marked on pulled.

    It does get alot better after shield oath though.
    Got the marks on my hot bar, and when I tank it comes w/ a warning, you attack out of order, and you pull, its yours to have fun w/ and usually the healer is w/ me on that.
    (0)

  3. #13
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Phisen View Post
    Got the marks on my hot bar, and when I tank it comes w/ a warning, you attack out of order, and you pull, its yours to have fun w/ and usually the healer is w/ me on that.
    This goes for me, too. I mark my mobs before I pull. If you want to attack other mobs, do not complain at me if I don't get around to pulling them off immediately. My priority is keeping hate from the healer(s), as most DD classes can afford to take a couple of hits and should use their defensive abilities at this point (Stuns, Keen Flurry/Featherfoot/Foresight etc).

    But as Tanoshii also says, if the DDs don't work with you as a tank, things can get out of control (almost) regardless of the tank's ability. A good party that cooperates is a well-oiled machine than succeeds as what it sets out to do. If that goes as planned, though, no tank should have many issues with or without Shield Oath.
    (0)

  4. #14
    Player
    Amasai's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Amssai Serolf
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Hello, I have not a problem holding hate yet except maybe a couple times but I find that flash > combo 1 > flash repeat is enough to hold hate on 3-4 mobs at a time just fine. Just if anyone is wondering certain dungeon bosses do have specific move sets that target SPECIFIC people in your party. Titans line attack targets anyone except the tank! I was kicking myself thinking I was losing hate, but noticed he turned away from me every time just that one move occurred. Its built into the game, know which moves they are either try to stun them out of them or make sure the rest of the group knows that they need to dodge it.
    (0)

  5. #15
    Player
    kingofslackerz's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Koz Laxuis
    World
    Hyperion
    Main Class
    Gladiator Lv 41
    Thanks ALL for the feedback.

    Going through everything most mentioned, I feel that I am performing to the best of my class's ability.
    • My targets are all marked, via macro.
    • I am managing multiple targets
    • My combo's are, for the most part, similar to everyone's (I'll try the double shield lob when I get a chance)
    • Shield Lob > Flash > Fast Blade > Savage Blage > Flash > Rage of Halone > Flash -- Repeat
    • I'm blowing Fight or Flight constantly (although I think I'll start doing this more towards the beginning of the fight for increased dmg/enm

    I don't really have trouble on trash packs, and most bosses go smoothly. But when things don't go well, bad healer, DD can't manage hate (or wants to blow CD's in the first few seconds of the fight) I've notice trouble getting things back into control.

    I'll give you an example: In Qarn fighting bees, #1 Bee is half health and hate is fine, #2 bee hate is on me, but about half a bar on the healer, healer crits and #2 pulls from me to go after the healer, I provoke, Bee pauses like it's going to come back to me, then immediately goes back to the healer, so I shield lob then run over to flash, and all is good.

    I've just noticed things like this, and fights like the Guardian that seem to give PLD trouble (at least for me) where a WAR has none.
    (0)
    Last edited by kingofslackerz; 09-04-2013 at 12:01 AM.

  6. #16
    Player
    EvanderStoneguard's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Evander Stoneguard
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Make sure you let your party aware of the enmity bar, I have found that many players never know what its for.

    Also I found it to be easier to hold enmity when I pre mark all mobs and direct dps to follow kill order. Sometimes you find yourself with a dps who doesn't care.

    Shield Lob is my go to ability when the mob gets out of range.
    (0)

  7. #17
    Player
    Devilair's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Air Bearstrom
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamslave View Post
    Tanking in this game is certainly the easiest I've experienced in any of the 10+ MMO's I've ever played over the years. On a three mob pull, mark targets 1 and 2. Shield lob target one while running in, use flash, Quick blade on target one, savage blade on target 2, Rage of hamone on target three, flash again. Quick blade + Savage blade target one, rage of hamone target 2, quick blade plus savage on target three, rage of hamone on target 1. I tend to use the 6 second stun on a target when it's about 6 or less seconds from dying so I can focus on generating more emnity on the other targets and it prevents me from taking any more damage from that target.

    This "rotation" isn't what I use every time either. If I know someone in the party does a ton of damage, I will target the number 1 marked target more often to produce more threat on him.
    Lol never saw wow then.
    (0)

  8. #18
    Player
    ReaperSpirit's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Reaper Spirit
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Like everyone else mentioned, my basic combo is also shield lob> flash> fast blade > savage strike > flash > rage of halone > FB,ST,RoT spam. I also try to add shield swipe whenever it's available, if I can get it in time. For stuns, unless it's a big attack or if it would hit other people, I just avoid them so I don't break my combo by using stun

    The only thing is that for the first 2 or 3 combos of savage strike and rage of halone, I put each attack on different enemies by tabbing through them and apply the skill on each, so every mob gets enmity

    So far I haven't bothered marking, and even when dps all hits a different target each, I can hold aggro on all mobs fine since they all have enough enmity. If an enemy does aggro someone else, I just provoke it and do a combo on it and that usually will regain and keep aggro on myself

    i've only tanked until the 2nd primal fight, so I don't know if things changes later
    (0)
    Last edited by ReaperSpirit; 09-04-2013 at 01:46 AM.

  9. #19
    Player
    Candykiss's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Candy Kiss
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    No DPs or healer should ever be even close to you on threat if done right, especially single target. Even on a 3-5 pull, if people are following a kill order you should never have an issue unless you screw something up.
    (0)

  10. #20
    Player
    lotharoakensheild's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Lothar Oakenshield
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Wrong candy. You must run with some pretty low dps haha
    Tanking in this game is definitely not the easiest. Wow is

    When you provoke you should shield lob as soon as you provoke. All it does is bring you to the top of threat so you have to lob to get ahead. If not it will always run back to the person it was on before.
    (0)

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