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  1. #1
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    Hahaha oh really.
    The viable solution is to cut their damage by 30% relative damage, or 6% absolute party contribution damage. I already have proposed the nerf. You just didn't understand it.

    Truth is I already proposed a viable solution. You're just too biased, subjected, and affected to consider it "viable."

    None of your ideas are viable. They've all been shot down. Not even by me. Well I should clarify that I shot them down AGAIN. You were already addressed years ago, at the last time we had this discussion. And you lost that.
    thats not really a solution, thats just stating Class X should do Y less dmg. you need to look at the mechanics of the class and see where all the extra damage is coming from and correct that issue if you wanna correct something. you could start by posting your parser results. in my experience with on NMs archers light shot does the same or less damage than my lancer, the WS does less damage than my lancer. the only thing contributing to increased damage is the bomb on the bloodletter effect as well as multishoting raging strike. a proposed "fix" if there was one would be something like, change multishot to "Prep" or something that could only be used out of combat, and leave trifurcate intact since its on a cool down. that would lower the total damage output on archer.
    (0)
    Last edited by Shampooo; 05-01-2011 at 06:11 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Shampooo View Post
    thats not really a solution, thats just stating Class X should do Y less dmg. you need to look at the mechanics of the class and see where all the extra damage is coming from and correct that issue if you wanna correct something. you could start by posting your parser results. in my experience with on NMs archers light shot does the same or less damage than my lancer, the WS does less damage than my lancer. the only thing contributing to increased damage is the bomb on the bloodletter effect as well as multishoting raging strike. a proposed "fix" if there was one would be something like, change multishot to "Prep" or something that could only be used out of combat, and leave trifurcate intact since its on a cool down. that would lower the total damage output on archer.
    That is the easiest solution. When you remove archers' ability to create phantom damaging slots in the 8 man party, you take away half their draw. The other half of their draw is that they don't take AoE damage. You've addressed that by explicitly designing the job to be weak to pay for that. Not defensively weak, that's stupid and pointless given the fact that you're not tanking. Offensively weak.

    You think you deserve the right to be offensively powerful while defensively weak. That is an ASSININE development assumption. You don't GET hit, you ARE NOT defensively weak. Therefore that design is impotent.

    The price for being out of damage range is to be OFFENSIVELY weak. Period. That is the only solution.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Peregrine View Post
    That is the easiest solution. When you remove archers' ability to create phantom damaging slots in the 8 man party, you take away half their draw. The other half of their draw is that they don't take AoE damage. You've addressed that by explicitly designing the job to be weak to pay for that. Not defensively weak, that's stupid and pointless given the fact that you're not tanking. Offensively weak.

    You think you deserve the right to be offensively powerful while defensively weak. That is an ASSININE development assumption. You don't GET hit, you ARE NOT defensively weak. Therefore that design is impotent.

    The price for being out of damage range is to be OFFENSIVELY weak. Period. That is the only solution.
    That same logic could easily be turned on THM and CON. You think You deserve to be offensively powerful and fill the roll of healer in a party while being defensively weak?
    (1)

  4. #4
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    6 more pages to 50
    (0)
    Last edited by Shampooo; 05-01-2011 at 06:27 AM.