Quote Originally Posted by Vertisce View Post
People sitting AFK for long periods of time puts more strain on the servers which reduces performance. going AFK does add up.
So, a person AFK is taking up more active resources than someone using abilities, crafting, etc? The strain on the servers is from more active players I would think. If we compared the two (someone who ran a private server of some game verify this) I doubt that several people AFK = one active player (fighting, farming, questing, etc) in terms of server load and stress/strain. Correct me if I am wrong. That an AFK individual is taking up a spot in the server logged-in cap is something else entirely. The duty finder and the instance servers were failing/crashing were the if I recall correctly. So, unless I misunderstand the game is design, that is not related to a AFK players standing still doing nothing. So, unless I am mistaken, your statement, while not completely false, is misleading and not entirely factual.