Cure: Useless for Archer's with their terrible mind stat.
Stoneskin: Useless for Archer's with their low HP.
Protect: Useless in dungeons because your protect doesn't add magic defense.
Raise: Useless in dungeons because your raise can't be used mid battle.
Foresight: dps shouldn't be getting hit period.
Skull Sunder: Why would dps want increased enmity?
Fracture: Kind of a waste of time. That dot doesn't have any synergy with your traits.
Bloodbath: This could be useful but second wind is good enough for emergency healing
Mercy Stroke: Misery's End is better because of the fast reuse time
Physick: Terrible mind etc.
Virus: Sort of useful but you should focusing on dealing damage not debuffing the enemy.
Eye for an Eye: Shouldn't be taking damage period.
Surecast: Useless.
Swiftcast: Useless.
Savage Blade: If you kite in dungeons when the tank is still alive, you're a bad player.
Flash: See above.
Convalescence: This would be useful.
Provoke: See above.
Awareness: Don't get hit and enemies can't critical you.